Achillesz7
New member
The MOST disappointed after finishing ET was the pay-off for finding all the artifacts. I mean come on! A concept art gallery??? This the reward you get after digging around for a couple of extra hours for all 20-something artifacts??? I will tell you what I was dreaming when I was still collecting all the artifacts...
After the end cutscene with Wu-Han calling after Indy about meeting Lao Chen job I was TOTALLY convinced that it was a teaser for the bonus mission you'd get when you collect all the artifacts. Just imagine that...you get to experience, first-hand a new secret level which explains how Indy got his hands on Nu-Hache. AWESOME. Why did I assume this BONUS level would be there after I collected all the artifacts? Well, take a look at IM and the bonus mission you recieve if you had enough money (from artifacts) to buy the secret map. Does anyone join me on the this line of thinking or am I the only one that assumed the bonus level would be the payoff for getting all the goodies? Damn.
Now, I know that there are some rumblings about editing the game and making new/custom levels. If anyone should start making a custom level let them use this fantasy I had for the Nu-Hache bonus mission as the first level to be built and designed. How much more appropiate would the game be with a sweet BONUS endcap set in China and explaining the connecting event between ET and Temple of Doom? Does anyone like what i'm saying??
Now, back to the concept art...As you've read above I didn't like the concept art being the payoff...BUT the art was absolutely stunning and fascinating!!! What the heck was up with the Shaolin Monk concept art? Or the Old Shaolin priest and Turkish merchant?? These are tell tale signs of possibly great ideas shelved away from the final game. But for what reasoning??? I would really like to find out what they had been planning with some of these characters and some of the levels that also didn't make it. If you notice in the concept art there is a man standing next to the rope bridge in Ceylon and a guide helping Indy in the first concept art...were these visages of NPC's that was supposed to help you in the game? Don't you think it odd that Indy "just arrived" smack right at the limits to the ancient Ceylon city without any local assistance like in Temple and Raiders? I smell something that was lost in the final verison of the game.
Anyways, I just thought it would be simulating to bring all these criticisms and observations out into the light for the whole community to chew on. Don't get me wrong I loved the game, I would just like to find out some of the details surrounding the artwork. Also, feel free to comment about any of my above remarks...
Thanks,
Achillesz7
After the end cutscene with Wu-Han calling after Indy about meeting Lao Chen job I was TOTALLY convinced that it was a teaser for the bonus mission you'd get when you collect all the artifacts. Just imagine that...you get to experience, first-hand a new secret level which explains how Indy got his hands on Nu-Hache. AWESOME. Why did I assume this BONUS level would be there after I collected all the artifacts? Well, take a look at IM and the bonus mission you recieve if you had enough money (from artifacts) to buy the secret map. Does anyone join me on the this line of thinking or am I the only one that assumed the bonus level would be the payoff for getting all the goodies? Damn.
Now, I know that there are some rumblings about editing the game and making new/custom levels. If anyone should start making a custom level let them use this fantasy I had for the Nu-Hache bonus mission as the first level to be built and designed. How much more appropiate would the game be with a sweet BONUS endcap set in China and explaining the connecting event between ET and Temple of Doom? Does anyone like what i'm saying??
Now, back to the concept art...As you've read above I didn't like the concept art being the payoff...BUT the art was absolutely stunning and fascinating!!! What the heck was up with the Shaolin Monk concept art? Or the Old Shaolin priest and Turkish merchant?? These are tell tale signs of possibly great ideas shelved away from the final game. But for what reasoning??? I would really like to find out what they had been planning with some of these characters and some of the levels that also didn't make it. If you notice in the concept art there is a man standing next to the rope bridge in Ceylon and a guide helping Indy in the first concept art...were these visages of NPC's that was supposed to help you in the game? Don't you think it odd that Indy "just arrived" smack right at the limits to the ancient Ceylon city without any local assistance like in Temple and Raiders? I smell something that was lost in the final verison of the game.
Anyways, I just thought it would be simulating to bring all these criticisms and observations out into the light for the whole community to chew on. Don't get me wrong I loved the game, I would just like to find out some of the details surrounding the artwork. Also, feel free to comment about any of my above remarks...
Thanks,
Achillesz7