IAdventurer01 said:If they decide to release a halfway decent title and not some quick mobile garbage, it'll be interesting to see who they dump it off on. They already dumped Star Wars on EA, but might they try a studio that has some experience in Indy clones, such as Square?
Preferably, it'll be some smaller studio with some great new ideas that really want to sink their teeth into this, but that's a pipe-dream.
TheFedora said:I'd like to see Naughty Dog take on an Indy game with their brilliant work on Uncharted. Loved Uncharted 4, so many mechanics Id like to see in an Indiana Jones game. So many areas I saw where Indy mechanics could easily be implemented.
Attila the Professor said:Just for the heck of it, what do you think the difference would be between Uncharted and a good Indiana Jones game? Less gunplay, certainly; perhaps more emphasis on hand-to-hand combat?
Finn said:So, if there's going to be a new Indy game, its developers must certainly put some actual work on it to clear the bar. The time when one could quickly mash together a simple third-person action game, with uninspired features, and have it loosely follow some movie's plot, seems to be a thing of the past. There's no such thing as making a "quick" buck in today's video game industry, save for deliberately going down the retro road. In fact, Disney canning its own Infinity product is a good example of this.
Even mobile games need to have some original catches and hooks to them - perhaps even more prominently than what is required on the traditional AAA field - because that market is actually the most heavily contested these days.
Udvarnoky said:Graphic adventures have become fashionable again, and Fate of Atlantis remains the best Indy game. Alls I'm sayin'.
Pathway Game said:A PULP ADVENTURE SCENARIO, HUH? CARE TO ELABORATE?
With pleasure:
The year is 1936.
Ancient, bewildering artefacts are materializing on black markets around the world. Rumours of a new element, which German researchers allude to as Valkyrium-500, are spreading. Hushed voices speak of an elusive “Projekt Walhalla” - the meaning of which remains obscure. Meanwhile, agents of the Reich are reportedly conducting frantic excavations around the globe.
However, these puzzling artefacts also managed to draw the attention of wealthy private collectors. As the owner of Lankford & Co, a specialised business known for recovering unique items quickly and discreetly, you welcome this.
Your responsibility is to uncover the remains of a lost civilisation, before the Germans get to it. How exactly you go about this, is up to you and your thrown-together band of eccentric adventurers!
Well, we've already got a remastered HD version of Monkey Island 1 & 2 + Day of the Tentacle, and there's a Full Throttle one in the works. So, if not a *new* game per se, perhaps...Udvarnoky said:Graphic adventures have become fashionable again, and Fate of Atlantis remains the best Indy game. Alls I'm sayin'.
In 2018, EA will publish a third-person Star Wars action-adventure created by Dead Space developer Visceral. Amy Hennig, who cocreated the Uncharted series (which is celebrated for its cinematic qualities), is leading the project, about which we know nothing aside from an extremely brief early look and the fact that it will feature an ensemble cast with multiple story arcs. Another third-person action-adventure from Titanfall developer Respawn, set in a different, unspecified timeline, will follow in 2019.
[...]
Although McCully acknowledges the need to ?navigate the film releases,? committing to telling original stories simplifies that task, while also satisfying fans? insatiable appetite for more Star Wars. ?You don?t necessarily want to retell the story of this character and make a movie game that traces the steps of Luke Skywalker,? he says. ?I know Luke Skywalker?s story. I want to know a new story about another character or a character that I control.?
Attila the Professor said:Amy Henning working on a LucasFilm licensed game? I'd be happy to have that happen twice. That second paragraph? Well, they've never been perfect analogies for each other, in terms of number of characters, but they're also different types of stories; telling a story about one of Indy's adventures isn't the same as showing some Luke adventure we didn't know about before.
I think that they wanted to turn that game into a COOP player game.From a gameinformer article(Fall Of The Empire: How Inner Turmoil Brought Down LucasArts):Le Saboteur said:And Indiana Jones? Nowhere to be found. The official word from LucasArts was resources had to be taken from that project and reassigned to getting The Force Unleashed out the door. The unofficial word: Lucasfilm President Micheline Chau saw it and ordered Jim Ward to kill the project. Why? Nobody is certain, but it's strongly believed that it lacked even a basic direction. They had a staff, a character, and tech but didn't know what to do with it.(?!)
Add my vote for Amy Hennig being given a free hand with Indiana Jones.
It's not that complicated!
Attila the Professor said:Amy Henning working on a LucasFilm licensed game? I'd be happy to have that happen twice.