Nurhachi1991
Well-known member
I'm no computer dork guys /: wish I was would of saved money.
I hear Alienware gaming PC and I'm like "Oh rad a gaming netbook"
I hear Alienware gaming PC and I'm like "Oh rad a gaming netbook"
It's obviously something Altair left out when he rewrote the rules.Le Saboteur said:I need to ask though, why is the main character wearing so much armor? He's going to sink like a damn rock if he goes overboard.
Finn said:It's obviously something Altair left out when he rewrote the rules.
Finn said:Looks pretty interesting. Though if it's really going to come out for holidays, I do wonder how good of a game they can whip together in just a year.
Finn said:Because it's obvious this setting was inspired by the hugely positive reaction the naval element of ACIII got. Ubi of course has several fully-manned studios working on it all across the globe so they if anybody have the muscle for it, but still.
Finn said:Maybe it was that, maybe it was something else, but even if I had some decent times with it, it never really connected with me.
Finn said:Now, since we're in the subject of assassins...
Well, like Blackbeard himself alluded in the trailer, Connor's granddaddy is very unusual pirate. I might be jumping to conclusions here, but maybe being an assassin has something to do with it.Le Saboteur said:Still, very un-pirate-like.
Wouldn't be the first time.Le Saboteur said:assuming Ubisoft isn't lying.
Heh, talk about not knowing your history. The point is, all those founding fathers and revolutionary figures mingled in the same circles and knew each other, Connor or no Connor - so if our hero was to enter the same collective, it's actually more than likely that he'd end up running into more than one of 'em. Ezio's who's who of Renaissance times had far more forced convenience in it.Le Saboteur said:One of my favorite ones amounts to the commentator finding it absolutely incredulous that Connor could know all of "those famous people", but found it perfectly reasonable that Ezio would be best pals with Leonardo da Vinci, Lorenzo de Medici, and earn the eternal enmity of the Borgias.
Well, Hitman is very much not one. Even if the player is not tied down to a single linear way of doing things, it's still very much story-driven and follows a tightly-knit sequence. It's bit like a series of puzzle rooms with more than one solution to each. Very unique experience, despite its faults.Le Saboteur said:A break is needed from the open-world games.
Yeah, heard that too. Another franchise rejuvenation to be excited about. Even though I couldn't help noticing how much it initially looks, and even sounds like Dishonored. (Which is yet another title still staring accusingly at me from the backlog.) A city under oppression? Plague? Well, given how the chief designers behind Dishonored were major figures associated with the Thief franchise as well, I wouldn't be surprised if they decided to recycle elements from a script they figured would be stuck in limbo for a little while longer.Le Saboteur said:How about thieves? I hear they're making a comeback.
Finn said:Well, like Blackbeard himself alluded in the trailer, Connor's granddaddy is very unusual pirate. I might be jumping to conclusions here, but maybe being an assassin has something to do with it.
Finn said:Wouldn't be the first time.
Finn said:Connor was regarded as rather bland and unpopular protagonist by the fans of the franchise. Ezio starred in three complete releases, and even Altair got a couple of spin-offs.
Finn said:But now conveniently they decided to switch characters so soon even before getting any fan feedback from the finished product? Doesn't fly. Also, I think the ending of ACIII pretty blatantly implies that it should not have been the last we've seen of Connor. Plenty more liberty to dole out even if the revolution has come to an end.
Ned Sublette said:(3) Perhaps most important, like slaves in Cuba, slaves in Spanish New Orleans had the right of coartación- that is, the right to demand a contract to purchase their own freedom for an adjudicated amount. The owner was not allowed to refuse this right of self purchase. Out of all the slave owning territories of the New World, this practice was only implemented in Cuba, though (Alejandro) O'Reilly* made it applicable to Louisiana as well. Based on a survey of notarial documents, Hans W. Baade writes, "It seems reasonable to assume that considerably more than one thousand instruments of manumission were executed by the New Orleans escribanos (notaries) in the thirty-four years of direct Spanish rule..."
(4) There was an active judicial check on slave owner abuses, by means of a special court authorized to hear slave complaints and order the sale of a mistreated slave to a different master. Nothing like that had existed in French Louisiana.
Finn said:Regardless, I'm not saying it'll be a turkey. As I already stated, Ubi undoubtedly has the manpower to pull it off even in the given time. But still, the unpolished bits in ACIII kinda do make me wonder if it could be even better with proper development cycle.
Finn said:Well, Hitman is very much not one. Even if the player is not tied down to a single linear way of doing things, it's still very much story-driven and follows a tightly-knit sequence. It's bit like a series of puzzle rooms with more than one solution to each. Very unique experience, despite its faults.
Finn said:Incidentally, just like Hitman and Sleeping Dogs (which started out as a True Crime game) - and Deus Ex - it'll be yet another classic franchise that got picked up by a particular publisher, Square Enix. Add to the list the new Tomb Raider reboot (which seems to be creating quite the positive buzz among the hivemind, making it another title to check out) - and you can't help noticing that they're slowly becoming the new gold standard for knowing how to treat an existing IP.
Polygon said:Ubisoft's senior PR manager, Stone Chin
Finn said:What comes to the lack of innovation in the current gen, I can directly point my finger at the laughably small amount of RAM. 512MB on X360 and 256(!!)MB on PS3. Seriously - what the hell, Sony? No wonder the devs are coming in their pants all across the board thanks to the 8GB announcement.
Uh, could you point me to a technical document that says these same things, using these words or close?Vance said:Quick minor point or order on the PS3, the 256MB is per core. It's not so much the lack of memory but the lack of linear adressing on the PS3 is what most developers have an issue with. That's the big reason the PS4 is going to a linear 8G stick.
The PS3 is actually still insanely powerful for a console, but it's core-based archetecture is very complicated, and Sony did a ****-poor job of putting out tools to take advantage of it. This has the result of the 256MB core limit becoming a SYSTEM limit, since the other cores might as well be 'hands off'. Most games STILL don't use more than two cores because of this. Lesson for Sony, powerful hardware doesn't mean squat if no one can adequately develop for it! Hopefully that is one lesson Sony learned for the PS4...
Finn said:Uh, could you point me to a technical document that says these same things, using these words or close?
Uh... this describes the architecture of the PS3 CPU. I've been talking all time about its general RAM, which is a wholly different component. You know, this compared to this? (Yes, I know those are PC components. But PS3 has equivalents.)Vance said:http://electronics.howstuffworks.com/playstation-three1.htm
Like I said, it's a very weird set-up. Each core has a memory cache on it which is used to boost performance of that core. Unfortunately that memory can only be accessed when you're invoking the core for processing... so you ship it from the main 256MB layout to the 256K (big difference, yes) for a seperate process to handle.
Vance said:The PS3 is actually still insanely powerful for a console..
Nurhachi1991 said:I don't know anything about those gadgets. I'm just a dumb guitar player my good sir
Digital Foundry said:From an engineering perspective, it's a remarkable achievement. Sony itself doesn't fabricate memory, it buys from major suppliers who advertise the parts available months (sometimes years) ahead of delivery, so we have a decent idea of what options the platform holders have on the table in creating their next-gen systems. The GDDR5 memory modules - the same used in PC graphics cards - are only available in certain configurations, with the densest option available offering 512MB per module. The startling reality is that unless Sony has somehow got access to a larger chip that isn't yet in mass production and that nobody knows about, it has crammed 16 memory modules onto its PS4 motherboard. To illustrate the extent of the achievement, Nvidia's $1000 graphics card - the GeForce Titan - offers "just" 6GB of onboard GDDR5.
Finn said:Uh... this describes the architecture of the PS3 CPU. I've been talking all time about its general RAM, which is a wholly different component.
Computers 101 stuff, really.