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Old 12-28-2012, 03:18 PM   #32
Finn
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Quote:
Originally Posted by Vance
I was responding to the specific desire to rewrite the game's engine to be a 3D suite with all the work and time involved. It's not impossible, and, hell, a 3D "immersive" version of SCUMM would be a great thing for PC gaming.. but... it's neither easy or fast to do. It would be a pretty major undertaking... very much akin to making a new (albiet moddable) Drakes Fortune game.
The thing is, IM is not really an adventure game, but an action platformer, which is something - as AtomicAnt pointed out - very doable with Source. In fact, some (albeit very brief) mods similar to the Uncharted or Tomb Raider gameplay do exist as it is.

Quote:
Originally Posted by Vance
From there you would also need to redo the graphics to not only bring them up to standard, but completely redo them for a 3D environment. That means none of the old graphic resources would be usable. Again, not impossible to get around, but that's a ****load of time and money to invest.
The group that put together Black Mesa hardly used any of the old Half-Life resources either. After all, those are still the property of Valve.

So, to turn IM into a Source port would take a crapload of time, yes, but money? There's been enough proof that such an undertaking as a garage project IS possible. There are, however, some other factors in play, such as IM being a rather fringe game with not a huge fanbase to keep people motivated. Those still make it a very long shot and most likely nothing more than a pipe dream.
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