Jandar-man
New member
I'm noticed that you flying in "Canyon" level like in noclip mode. How did you done that?
Jandar-man said:Dude! I'm trying to mod this game and your tool for me is like a grace comed from the skies)
So, First of all - BIG THANK YOU FOR THAT TOOL!!!
And i have a question. How i can extract or view from any angle maps (levels) in Indiana Jones & Infernal Machine? And is there anyway of how i can extract them from the game? The reason why is this important for me is that i want to recreate them, but in more detailed manner.
PS: and by the way - in which files is the levels? I haven't find them
Cheers .
Jandar-man said:I'm noticed that you flying in "Canyon" level like in noclip mode. How did you done that?
ClearPhysicsFlags(player,0x1); # set player to have no gravity
SetPhysicsFlags(player, 0x2000); # player can fly
Jandar-man said:Emm... everything seems cool.... besides this:
https://gyazo.com/a0cbeee2b284786174dc1da88499468c
When i located in my Indi IM registry data location i haven't found here "geometry mode" entry
https://gyazo.com/51c700003e30ffde9328fe659f1acd7e
so i've created it by myself. Here is how i did this:
1) Right mouse button -> Create -> Create 32 bit DWORD parameter
2) named it geometry mode and edited it's value to 2
3) Launched the game
But as you can see - it creates an artifact that multiplies wireframe draw in every frame in game time. When i turn game to pause then multiplying of wireframing stops.
So, maybe i've done something wrong...?
Marduk said:Another option is also to set registry value "Start Mode" to 2 and run Indy3D.exe. You will get the fallowing dialog box:
To be able to select level in this dialog you first have to extract cnd files from GOB file into "Resource\ndy" folder.
Note that running the game from this dialog somehow fixes the wireframe mode in canyonlands level.