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Old 08-05-2009, 08:33 AM   #26
tocksic
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Quote:
Originally Posted by DocWhiskey
I'm sure the footage will barely be noticed to anyone else besides us.

Well those videos were a prominent headline on the biggest german-speaking gamer-website. And there were many people (who are no big indy fans) who commented it by saying stuff like "why did lucasarts stop production? this looks so cool!" or "this is so much better than what came out on wii." So basically the same way we fans are seeing it.
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Old 08-05-2009, 09:14 AM   #27
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Quote:
Originally Posted by tocksic
Well those videos were a prominent headline on the biggest german-speaking gamer-website. And there were many people (who are no big indy fans) who commented it by saying stuff like "why did lucasarts stop production? this looks so cool!" or "this is so much better than what came out on wii." So basically the same way we fans are seeing it.

That's the sort of feedback Lucasarts needs to hear. Gamers who aren't necessarily big Indyfans who would still want to buy the game.

I truly believe that if they made a great Indy game, with a great story, great graphics, terrific gameplay, and marketed it well, it would be a big seller. They have been trying to get by on the name Indiana Jones for years. If they focused on the quality of the game as a selling point instead of just relying on the built-in market, the built-in appeal of Indy, then maybe Indiana Jones will finally get his Goldeneye - a game that would be successful and popular even without the big franchise attached to it, and then is really put over the top by incorporating the elements of the franchise into an already great basic concept. This version of Staff of Kings showed some promise of that.

The game that got released feels like it started with Indiana Jones, and then they tried to decide the locations and the gimmicks they wanted to try and use, and then they developed a story that could loosely tie it all together. Then they slapped together a game with rotten graphics, poor AI, clunky controls, and small, limited environments. They accomplished their basic tasks: it has Indy, good music, and it has gimmicky whip controls and lots of locales, but little else.

Lucasarts: Put some more into the game, and you'll get more back from it.
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Old 08-05-2009, 09:22 AM   #28
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LucasArts just should hire NaughtyDog, who developed the Uncharted franchise for PlayStation 3. They would make THE MOST perfect Indy game. Depending story, graphics, gameplay, atmosphere and music.
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Old 08-05-2009, 09:45 AM   #29
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Quote:
Originally Posted by tocksic
Well those videos were a prominent headline on the biggest german-speaking gamer-website. And there were many people (who are no big indy fans) who commented it by saying stuff like "why did lucasarts stop production? this looks so cool!" or "this is so much better than what came out on wii." So basically the same way we fans are seeing it.

Well that's good to hear.

I really wish LucasArts still would've ran with it. I mean, they put so much money into it, why not finish it?

Hell, maybe finish the few levels they had and release it as downloadable content on XBL and PSN.

Sure, we'd complain about the game being so short, but if it was great, I'd still take it over the SoK we got instead.
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Old 08-05-2009, 10:06 AM   #30
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Originally Posted by DocWhiskey
Hell, maybe finish the few levels they had and release it as downloadable content on XBL and PSN.

Sure, we'd complain about the game being so short, but if it was great, I'd still take it over the SoK we got instead.

I love this idea as an alternative to giving us nothing. We get at least a taste, they can charge a little fee for the download (price dependent on how many levels they give us) and recoup some of the cost of development, and they can gauge the interest a little bit in an Indy game in HD.
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Old 08-05-2009, 11:34 AM   #31
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Quote:
Originally Posted by tocksic
LucasArts just should hire NaughtyDog, who developed the Uncharted franchise for PlayStation 3. They would make THE MOST perfect Indy game. Depending story, graphics, gameplay, atmosphere and music.

But, NaughtyDog would have been too busy with Uncharted 2.
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Old 08-05-2009, 12:13 PM   #32
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Old 08-05-2009, 12:13 PM   #33
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Wow, this is just like Hasbro's second Raiders wave all over again -

"Look at this awesome thing we're making! It's incredibly cool, all you Indy fans will LOVE it!"

"PSYCH! Ha ha, you won't get it. Sorry, there isn't enough outside interest to support it. Oh, well, tough luck."

AAAAAAAAARGH!

Another cross to bear for us Indy fans.
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Old 08-05-2009, 12:15 PM   #34
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Originally Posted by Rocket Surgeon

Garsh, that is beautiful.
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Old 08-05-2009, 12:25 PM   #35
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Originally Posted by Lonsome_Drifter
Garsh, that is beautiful.
Glad I didn't get an XBox, or a PS3...
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Old 08-05-2009, 12:40 PM   #36
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Originally Posted by robisindy
They have been trying to get by on the name Indiana Jones for years.

I disagree. Apart from a few crappy platformers, the Fate of Atlantis "Action Game" and that Indy's Desktop Adventures thing, all Indiana Jones games have been either been good or great in my opinion.

Emperor's Tomb may not have ended up perfect, but they certainly tried hard with it and gave it to a developer that was a dab hand at decent fistfights and action/adventures. The Collective's Buffy the Vampire Slayer Xbox game and Deep Space Nine: The Fallen were excellent. This was when LucasArts gave their licences to developers who were great in their field - Raven for an FPS/hack n' slash game, Bioware for an RPG, The Collective for an action/adventure with an emphasis on barefist fighting.

Well, apart from Staff of Kings. It was only ever meant to be a crappy backup copy of the 360/PS3 game, A2M's was never meant to be the main game.

And yes, these animations did make me cry. Still, apart from better animation, graphics and a satchel I don't see a game here. Looks like several Quick-Time Event moments in there, and this is only a few seconds of gameplay.
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Old 08-05-2009, 12:42 PM   #37
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Originally Posted by The Tingler
And yes, these animations did make me cry. Still, apart from better animation, graphics and a satchel I don't see a game here. Looks like several Quick-Time Event moments in there, and this is only a few seconds of gameplay.

You can tell that it was not fluid gameplay at all. I just wonder why we seen no button-cues popping up if it were QTE?
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Old 08-05-2009, 12:53 PM   #38
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Originally Posted by Lonsome_Drifter
You can tell that it was not fluid gameplay at all. I just wonder why we seen no button-cues popping up if it were QTE?
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Old 08-05-2009, 12:58 PM   #39
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Originally Posted by Rocket Surgeon

That's not really a QTE. It looks like it's an option you can do when fighting. Like when Indy gets knocked down in that video, the player could have either gotten up and fought with his fist, or pressed A to stun the enemy.

A QTE is like in God of War, where you MUST press the corresponding buttons to pass the section.
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Old 08-05-2009, 01:02 PM   #40
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Originally Posted by Lonsome_Drifter
That's not really a QTE. It looks like it's an option you can do when fighting. Like when Indy gets knocked down in that video, the player could have either gotten up and fought with his fist, or pressed A to stun the enemy. A QTE is like in God of War, where you MUST press the corresponding buttons to pass the section.

Oh, I know what a QTE is...but what better reason to post more video? Do you think it would look much different?
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Old 08-05-2009, 01:08 PM   #41
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Originally Posted by Rocket Surgeon
Oh, I know what a QTE is...but what better reason to post more video? Do you think it would look much different?

Of, course they would clean the graphics up, and add textures, shaders, etc. I bet the combat would have been more fleshed out with some small fist combos, and other interactive objects.
It is a shame, that this game will never see the light of day. At least I have Uncharted 2 to look forward to.

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Old 08-05-2009, 03:03 PM   #42
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what was the video of? It now says that it has been blocked by lucasfilm.
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Old 08-05-2009, 03:06 PM   #43
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The one Rocket posted? The same video that the TC linked. Indy fighting thugs in the street. It was the Xbox 360/PS3 version of SoK.
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Old 08-05-2009, 03:08 PM   #44
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what was the video of? It now says that it has been blocked by lucasfilm.

lucasfilm must read these forums. All of the videos a being removed to due "terms of violation" Why would lucasfilm/arts care if these got out. They aren't making the game. Or are they??
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Old 08-05-2009, 03:09 PM   #45
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Originally Posted by Lonsome_Drifter
The one Rocket posted? The same video that the TC linked. Indy fighting thugs in the street. It was the Xbox 360/PS3 version of SoK.

Oh yeah. I've seen that one. thanks drifter
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Old 08-05-2009, 03:11 PM   #46
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Originally Posted by lao che & sons
lucasfilm must read these forums. All of the videos a being removed to due "terms of violation" Why would lucasfilm/arts care if these got out. They aren't making the game. Or are they??

Whether or not they're making it, they still don't want the videos out.

Hell, especially if they aren't making it, they don't want fan outcry over what could have been.

Like I said, it's Hasbro's Raiders Wave 2 all over again. A big frakking tease.
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Old 08-05-2009, 03:15 PM   #47
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Yeah. I guess your right. They may fear that another petition is going to happen
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Old 08-05-2009, 04:08 PM   #48
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Did anyone get these all downloaded before they got hammered?
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Old 08-05-2009, 05:05 PM   #49
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They were all sooo sad to watch, ohhh what could have been :-(

That cutscene bit looks excellent! And the elephant! Such rich textures, but overall the gameplay look sooo much better, all that variety of things to do made me gush!
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Old 08-05-2009, 05:06 PM   #50
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damn i missed them
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