Unfortunately, while I was able to extract textures, and so I could probably describe how to change them, it would be a horrendous task, since every single texture would have to be extracted by hand, with a hex editor, then merged with a header of another texture so that it could be converted by Jedi Knight II graphics utilities, then edited, then stripped from the header, and then reinserted again by cutting and merging the file that stores the textures... and thenedited back into the one big .GOB file... and that's just for the graphics. As for the sounds, I don't even have an idea. If I did, I would have extracted the PC soundtrack years ago.
Now, if some programmers or experienced x0rs could be persuaded to take on the Machine, this would no doubt be much easier... if someone just figured out the codecs Lucasarts used, the encryption... the internal formats of the Infernal data.
Could we at least try to get this to work on XP first?
The only way I get to play this is through an N64 emulator.
You found an emulator that can run the N64 rom? Which? I've tried 3 or 4 and they all couldn't read the ROM...
...I DO own the actual cart for my N64--ordered it from Blockbuster all those years ago. They were the only source to get it back then--it never hit stores. Still, I'd like to emulate it just on principle. Just to have it... So which emulator do you use?
Okay, this works: CD1, CD2 and Jones3D GOB files, click on and open with GOBext. In the ndy file, open each of the CND files with CNDext. The sound folder there will have every sound. The dialogue audio file names are shorter without any underlines. I copied all 793 into another file. Each wave file has a j, s, v, etc. to indicate who's speaking... change them all to j and the conversations will sort chronologically (though not by chapter). Drop them into a media player and enjoy the plot in about 25 minutes!
Though don't subtitles appear when the game's sound is off? I'd like to extract those files and assemble the script...
It's the dialogue wave files from IM. They're a few seconds each, and maybe they could even be strung together like a radio play. I was originally looking for a script (like in the ET game files) based on subtitle files which may not exist. Shall I email you (or anyone else interested) the files?
With much help from Prime Blue I've assembled the script, and boldfaced the unused (and repeated) dialogue (except for the incidental lines). Unfortunately the Russian lines are phonetic and can't be translated automatically. As with the audio, I know it's slightly out of order, but in the order the files were placed. It reveals an unused puzzle in the Shambala waterworks, and Sophia gets possessed, again: "Stay away, mortal!"
More amusing unused lines...
J: "Snakes and more snakes!"
J: "Yow! Keep away from me!"
J: "You know, I should get over this irrational fear of reptiles."
J: "Progress! Another Machine whatzit..."
J: "Finally! The last thingamajig..."
J: "Some kind of whatchamacallit..."
J: "A something-or-other..."
J: "Ye Olde Prehistoric Helicopter Part..."
J: "The Battery from Hell Part..."
J: "The Mystic Cocktail Shaker Part..."