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Old 08-07-2004, 01:13 PM   #26
TwqPier
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No, I donīt either. Itīs nice to see that there are still people interested in SoD-Adventure-Kit, though. It feels very rewarding.
Thank you for that.

Itīs nice to read the story again, btw!
Catch you on the flip side,
Twq

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Old 08-19-2004, 11:19 AM   #27
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Quote:
Originally posted by Urmel
Thank you very much, by the way do you know if anybody is planning to continue this fanadventure?


Does anybody know ?

Twq
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Old 08-20-2004, 09:08 AM   #28
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As I don't have the time either I just work partly on it. So I am just practising what I can do with the sludge engine. The only things I have done yet are the translation of the dialogs into german and painting of some unfinished pictures in the adventure, i.e. the room with the trap.

My question to you TwqPier is:
Have you painted all the rooms on your own, because the look really like indy style, or have you used finished pictures?

I have a problem with the colorising.
Are there any graphic programs you can use to make shadows or use predefined textures?
For example a structure of wood.
My picture look too simple. There are no more than 16 colors.

This is your original picture


and this is my edited picture


The pictures are only 2 and 3 KB big so I posted them directly.

Last edited by Urmel : 08-20-2004 at 09:19 AM.
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Old 08-20-2004, 11:53 AM   #29
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Quote:
Originally posted by Urmel

My question to you TwqPier is:
Have you painted all the rooms on your own, because the look really like indy style, or have you used finished pictures?


I tried to make the backgrounds all by myself at first, using the old fashioned way. (using the help of the people at amberfisharts.com) Yet I found that too time consuming, so I tried to make them with Paint Shop Pro. That went reasonably well, but I had to have some kind of start to work with. If you look at the 'shrine-room' in Spear Of Destiny, you can clearly see I used parts of backgrounds from the original Fate Of Atlantis. I think that's a really nice background, but others, like the start screen, are just copy's of FoA backgrounds, with some things added or removed.
Should I be continuing the project, I would make the background all by myself, using the tutorials from Misja van Laatum. ( http://www.barnettcollege.com/tutorials.htm )
That would be the best way to make original backgrounds, I think.

I will be more than happy to help you with any futher questions!

Twq
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Old 08-20-2004, 11:57 AM   #30
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Ok, thanks.
I take you at your word.
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Old 09-23-2004, 07:46 PM   #31
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WEB SITE UP! YAY!

Well, its about time I dig this post out of the grave.

Spear of Destiny 3D has moved REALLY slow. Main reasons:

Old computer broke beyond repair
Had to assemble new REALLY SWEET one
School started
Bogged down with TONS of homework
Truthfully, I'm not sure what my partner has been working on instead...

Anyway, I finally put something interesting on my Website - sample music + tiny plot blurb. So, here's the link.
www.geocities.com/Crossedgun
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Old 09-24-2004, 02:40 AM   #32
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I can help you to make a a better site.
Nice samples.
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Old 09-25-2004, 09:16 AM   #33
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Quote:
Originally posted by VP
I can help you to make a a better site.


I'm very happy with how the site is starting to shape up, but I'm always looking for ways to improve it. So sure, VP. I would love your help!

BTW: I realized there were a couple of broken links on the site. They are now fixed.
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Old 09-25-2004, 09:51 AM   #34
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First step: Get rid of that logo. Here's a better one that I just made:

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Old 09-25-2004, 10:20 AM   #35
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Okay, okay. How the heck to you do that? It rocks.

Anyway. Done.
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Old 09-25-2004, 10:33 AM   #36
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How do I do it? Well, first I took this picture I had made before:



Then I changed the background to red and wrote the text in an Indy font. Then I made a stroke and a shadow.
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Old 10-12-2004, 12:15 AM   #37
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woah

I checked out my site again recently and the geocities ad things were HUGE! Don't know if anyone else has the same issue. I'm new at website building, so if anyone can offer help to elimate this problem, it would be much appreciated.
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Old 10-12-2004, 09:24 AM   #38
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You could change to another server.
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Old 10-12-2004, 03:41 PM   #39
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another solution for you to view your website without ad is to use a browser such as firefox. there is a filter called "adblock" which is able to block images, scripts, etc.
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Old 10-12-2004, 05:33 PM   #40
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I AM using firefox! Actually, for me Internet Explorer works better for this. If noone else if having this problem, then I don't really care. If anyone is however, any suggestions for different FREE servers?
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Old 10-13-2004, 03:00 AM   #41
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http://free.prohosting.com/
http://www.coolfreepages.com/
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Old 10-21-2004, 03:48 PM   #42
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MAIN PLOT OVERVIEW WRITTEN! Yay. I won't reveal it, else it spoil the suprise.

Anyway, I am now going in and adding very specific details, and I thought that I would consult fellow Indy fans for their thoughts and opinions (you).

#1: There are two essential characters. Other playable character options are...
Marcus
Short Round (pretty sure I want him)
Sallah
Jack Shannon (pretty sure I want him) (Books)

All will probably make an appearance, just want to know if you think they'd be good playable characters.

#2: One scene sets up nicely a confrontation between Indy and Marion & Willie. I read somewhere that this may be an Indy IV scene, so is it a good idea to put this scene in?

#3: Out of respect to Marcus, should I kill him?

Okay, thats all for now. I'll post more as they come to me.
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Old 10-23-2004, 10:15 AM   #43
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#3: Which year? You can't kill him before 1939.
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Old 10-23-2004, 10:48 AM   #44
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How convienient, this version of SOD takes place 1940.
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Old 10-23-2004, 10:55 AM   #45
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Sounds good!
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Old 10-25-2004, 04:02 PM   #46
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AAAHHH! I forgot the biggest part of Question #1!

Revised Question #1:
Who should be playble characters in Spear of Destiny?

Marcus
Short Round
Jack Shannon
Sallah
HENRY JONES, SR.
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Old 10-27-2004, 04:04 PM   #47
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Site Update

Um, since it has been several days since the last post here, I'll just post a new one.

Nothing really new on the site, its just reorganized. However, qustions/polls will be taken on site rather than on this board. Ok, heres the new link.

http://free.angeltowns.com/crossedgun/
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Old 02-28-2005, 04:06 PM   #48
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Spear of Destiny Editor Call

As some of you may recall, I mentioned beginning a fan-work some time last year of a 3D RPG: Indiana Jones and the Spear of Destiny.

Um... yeah. THAT was a while ago, and nothing more truly got accomplished since then.

Now that my "development team" is a bit more organized, we acutally have a development process set. We have our sights set on a programmer (that would bring our staff up to 3 people )

Before the graphics and programming teams go to work however, we want a set script in place. While that job mostly fell to me (being the biggest Indy-fan we know personally) I want to ensure that dialouge and the overall feel of the game stays with the Indiana Jones atmosphere. To ensure this I am calling for any members of the board interested to help design a thorough script.

So, if interested, just leave a post here so the scripting team can be formed.


On another note, while all ideas will be considered, I will have the end say on what happens. In most instances, the majority vote will prevail if the group is split over a few ideas.

OK, I hope to hear back for many of you so that we can develop an Indy game with at least a script that challenges what the minds at Lucasarts can pull off.
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Old 02-28-2005, 04:09 PM   #49
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Sounds great, but why getting in much trouble with 3d been able to use FOA graphics?? woulndt it be easier?? I say so because the rest of Indy Fan projects are going to use those or some similar, i speak of FOA 2, the fountain of youth..

Please could u answer my questions


thanks
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Old 02-28-2005, 04:22 PM   #50
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Well sure. The reason for it being 3D comes from my suckering ....err.... "convicing" of my friends to do this Indy project.

The general idea was to develop our own ideas as Role-Playing-Games: intricate combat systems and all. This being an ambitious preposition (and my being an avid Indy-fan) caused me to suggest that as soon as we hone our skills in development more by creating a high quality test-game of sorts. This game.

So in short: the reason why this project in in 3D is because it is practice for future projects more applicaple to the 3D engine.

The plan for Spear of Destiny is to have a simple adventure-based game with a very simple combat system. It will play out more like FOA, just be a 3D console-styled RPG. (for the PC)

Plus, while the other projects will hopefully be very good, I kinda want something to make this one stand out )

Last edited by IAdventurer01 : 02-28-2005 at 04:50 PM.
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