Indiana Jones Adventures Volume 2

Lance Quazar

Well-known member
Goonie said:
It's that bad huh? Well I guess that means this will be the last one. :(

I hope not. They are batting .500 at this point. But, then again, I cannot imagine there is a market for these. So I wouldn't be at all surprised if this is the last one.

Which is a shame.

Since it's bad.

And #1 was good.

And I started writing a critique last night and put it aside after 45 minutes. It was getting rather long.

I will share some detailed thoughts about this piece soon enough, though.
 

Violet

Moderator Emeritus
So then it's out in the States, eh? I guess I should be getting my cash together and try the comic store in a couple of weeks time by the time the shipping gets here.

Though I'm sorry to hear, that it's a half-assed effort and that it's probably the last one (coz it's the closest to an Indy animated series, that we've ever had!).
 

Lance Quazar

Well-known member
As I work on the gargantuan dissertation that will (maybe) eventually become my detailed, spoiler-heavy review of "Indiana Jones Adventures Volume 2", I will just share some general, none-too-spoilery thoughts first.

Only very minor spoilers to follow in this mini-review:

Okay, I'll get it out of the way - I was not a fan of KOTCS. Not a fan of "Tomb of the Gods". Just when I thought I was a bitter old crank who couldn't find any love in his heart for any new Indiana Jones product, along comes "Indiana Jones Adventures Volume 1." I loved that little digest. It had everything those other projects lacked - brisk, clean storytelling, endearing characterizations, a genuine sense of adventure and humor and charm to spare.

I was very much looking forward to Volume 2. Unfortunately, despite his impressive pedigree, writer Mark Evanier drops the ball throughout most of the book.

The premise itself has a very generic, off-the-shelf feel to it. Without going into too much detail, it involves the quest for a legendary ruby which will grant the owner military victory (shades of the Ark) and possibly personal invincibility, though that isn't made explicit (shades of the Holy Grail.)

It just feels very been there, done that. The set-up and quest elements of the story have a used quality to them, there isn't anything really fresh here.

On the plus side, the story has a decent concept for its villain, which fits very nicely into the historical time period (1931, BTW.) The villain himself is a very one note character, but, hey, it's just an Indy kiddie digest, so I don't want to be too picky about it. I do wish the villain had a little more personality and presence, but at least it is a nice change of pace from the Nazis. As much as I loved "Volume 1",the use of Nazis again in that story was a little tired.

The plot has a few twists regarding a couple of the characters, their motivations and their allegiances. I don't want to give anything away, but these twists don't really add much to the story. One of them is serviceable enough, but one of them feels superfluous.

In fact, there are actually several large holes in the plot, some clumsy gaps in logic that really make the story read like a first draft. It's amazing their wasn't an editor to catch the story's numerous mistakes. The plotting is frequently sloppy and that's really unforgivable, particularly in such a short story where the plotting should be fairly tight.

Disappointingly, and this is a very minor spoiler - there is no female sidekick or love interest here. In fact, Indy spends much of the story working solo. It's a missed opportunity that the author didn't deign to introduce a colorful sidekick or two. As a result, a lot of Indy's dialogue is internal in the form of thought balloons as he works through the plot. This is a plodding technique which harms the pacing and deprives us of the chance for some playful relationships and dialogue.

The humor here is fairly flat throughout. The author goes out of his way for a couple of jokey moments which are mildly amusing at best, distracting and unfunny at worst. Given the economy of the format, it feels like wasted time on those occasions when the author throws these jokes in, particularly since not all of them work.

One of the things I really liked about Volume 1 was the characterization of Indy himself. That story was set in 1930 and Indy was definitely different than the character we're used to from the films - more headstrong, more brash and definitely less troubled by the finer points of ethics. All of that felt very appropriate for that moment in Indy's evolution. He definitely felt like the Indy described by Chatter Lal in "Temple of Doom."

Here, there is one occasion where Indy is a downright a**h*le to one of the other characters in the story. It's a weird, jarring moment and feels very out of character. Most of the rest of the time, Indy feels just a little flat. The dialogue isn't particularly witty and there is nothing especially personal about the plot as it connects to Indy. In "Volume 1", much is made of the fact that Indy and Marcus are running out of funding from the museum for their little adventures, giving the story at least some personal stakes. Here, there's nothing that catalyzes Indy's involvement other than his academic interest in the ruby and in trying to help solve a few museum robberies.

The author does introduce some greater stakes late in the game once the villain and his true plan are revealed, but it feels like too little, too late at that point.

There are almost no action sequences in the story at all and the climax, minor spoilers - set inside a typically crumbling ancient temple, again feels very rote and by the numbers.


This is frankly the kind of product I would expect from an Indiana Jones kid comic - serviceable, but forgettable. Generic and uninspired. A very typical story devoid of any real wit, imagination or freshness. The best that can be said about this story is that it is competent. It's not awful, I don't want to sound too harsh, but it is entirely middle of the road.

Unfortunately, my expectations were raised by the delightful "Volume 1." I was very pleasantly surprised by what was accomplished in that first book. I certainly wouldn't expect to find that kind of quality in this kind of silly little volume. Now, however, that we know it is possible to tell a compelling and charming Indy comic in that format, though, this material definitely comes up very short.

And that's a shame. Particularly if this is the last gasp of any new Dark Horse Indy product for the foreseeable future.
 

Plaristes

New member
:( After reading that review, I'm no longer anxious for volume 2. I'll still get it, but my hopes have been lowered greatly.
 

yodazone

Member
I was worried about the story to Volume 2 when I heard they added the new writer (from the "Free Comic Book Day" Indy short story). I thought that story had such a cheesy/hack ending and it could have been written better. :rolleyes:

I'll still buy the Volume 2 but I hope Dark Horse brings back the original writer, Philip Gelatt from Volume 1 for Volume #3 again. :whip:
 

Goonie

New member
yodazone said:
I'll still buy the Volume 2 but I hope Dark Horse brings back the original writer, Philip Gelatt from Volume 1 for Volume #3 again. :whip:

And where is volume 3? Shouldn't we have had a announcement by now that it's coming out next year?:rolleyes:
 

Lance Quazar

Well-known member
After having read the comic again, I think my earlier judgments were a bit harsh.

I enjoyed it a little more the second time around, but maybe that was due to lowered expectations. It is still not as much fun as Volume 1.

And two of the "plot holes" were mistakes on my part. I feel a little dumb, they are adequately explained.

However, there is still at least one fairly major plot hole and a couple very odd moments, like when - MINOR SPOILERS - Indy abandons another character, leaving him in the clutches of the bad guys for no reason. It's astonishingly out of character and just a d*ck move all around. - END MINOR SPOILERS

The ending still has some disappointing qualities and the overall story still feels a little generic.

But it's not terrible. Worth a quick read, I suppose.....just as long as your standards aren't too high.
 

YouNeverKnow

New member
I am still excited to get this. I feel like I don't have a set standard when it comes to Indy because I have enjoyed most of the output. (Yes! All FOUR films!...okay okay, the Caidin novels were a chore to read, and the end of TotG fell short, and I disliked a fair bit of the old Dark Horse tales...) Actually, maybe I should stop myself there. But I'm still buying it, out of loyalty to the Man in the Hat!
 

Lance Quazar

Well-known member
YouNeverKnow said:
I am still excited to get this. I feel like I don't have a set standard when it comes to Indy because I have enjoyed most of the output. (Yes! All FOUR films!...okay okay, the Caidin novels were a chore to read, and the end of TotG fell short, and I disliked a fair bit of the old Dark Horse tales...) Actually, maybe I should stop myself there. But I'm still buying it, out of loyalty to the Man in the Hat!

It's not "terrible Indy", it's just "mediocre Indy." And, given the recent Indy output we've been given - KOTCS, SoK, TotG...mediocre Indy is a step up!
 
After a first read I agree with:
Lance Quazar said:
The ending still has some disappointing qualities and the overall story still feels a little generic. But it's not terrible. Worth a quick read, I suppose.....just as long as your standards aren't too high.
I think the dialog could have been chosen better, small tweeks that could have made a big difference, Indy being less of a nararrator and more a character.
Seeing Belloq was cool, but he never did anything. The Ruby never did anything/walking away happy/smug.
Eh. I'll check it out again.

But if he truly
knew about Gruber then escaping
wasn't a dick move!
 

Lance Quazar

Well-known member
Rocket Surgeon said:
But if he truly
knew about Gruber then escaping
wasn't a dick move!

But I don't see how he could have at that point! I admit I misread a few things at first, thinking there were more "plot holes" than there were.

But I went back over that part to be sure.

[spoilers]Indy doesn't know about the mammal/crocodile issue until he's actually at the temple. So there was no way for him to know Gruber had stolen his own statue at that point. He just abandoned him to the thugs![/spoilers]

Ergo, DICK MOVE!

:)

One of the real big plots issue I have is this -

Ali Bey-Whatever says they "let" Indy steal the statues so they could follow him to the temple to watch how Indy uses them to get into the temple.

But Indy doesn't actually KNOW what to do! He literally just randomly slaps the statues into the stones. After several failed attempts, they happen to work. Huh???

It would have made sense if they actually DID need Indy's knowledge to accomplish their goal, but they didn't. Belloq's "translators" already told them what they needed to know about the mammal issue before Indy knew about it. And, by his own admission, Indy barely knows much about the language.

So they risk letting Indy steal the statues and traipse all the way to Africa, putting their whole plan in major jeopardy, only to watch from the bushes as Indy guesses at the solution. The first time Indy failed,they should have rushed him and taken the statues back.


And another thing....



What is the deal with the ruby? Seriously? According to legend, the original Ali Bey "lost" the ruby, which led to his eventual defeat and the "decline" of the Ottoman Empire (even though it took 400 years!).

But then the ruby turns out to be in one of Ali Bey's own temples. Just kind of sitting there in a box. Not "lost" at all. So what really happened? There isn't even an attempt at explanation.

And why does the ruby "shoot" Gruber anyway? What powers does it actually possess? Again, there is no explanation or justification for any of these events. Indy could even have said something like "I guess the ruby really is dangerous, which is why it was hidden away here", but the author never bothers to connect any dots.


The results, frankly, feels sloppy and poorly thought out.
 
I agree...with everything you wrote, by the way, you have to fix your "spoiler" quotes!

I read his logic for thinking what he did, and I don't see how he could have at that point either, (at least how one dictated the other), but like you've pointed out we are expected to believe it, just like the rest, so: no to the dick move!;)

Don't they get proof readers or someone else to read it before they appove it?

I mean we've been waiting for this for some time now, it couldn't have been an issue of time could it?
 
The Financial Times

The Gem of Tanzania sounds like a ripping yarn, by Rider Haggard or Conan Doyle. One day, perhaps, the Indiana Jones film franchise will bring the tale of this mysterious ruby to the silver screen. Yet the manner in which this stone has changed hands and value, and its role in the fate of a failed British provincial building group, might be thought too improbable for fiction. Was it cursed all along?

53ff439e02358a7c148f492e8a526d49.jpg


In 2007, Wrekin Construction, which collapsed in March, valued the gem in good faith at £11m. After seeking expert appraisal, however, administrators for the failed company now plan to advertise it for sale in a quarterly specialist mineral magazine and on a second-hand industrial equipment website. It would appear that the gem may, in truth, be worth no more than a few hundred pounds.

The stone’s former elevated value was based on the prospect that a 2.1kg purple lump could be sliced into lots of small, beautiful triple-A jewels. In truth, the junk rock, even when sliced thinly, was still junk rock. If we did not understand how securitisation and mark-to-market accounting worked before the financial crisis, perhaps we do now.

We should not, however, remember the gem as having failed to cut it as a polished crown jewel. It should instead be remembered as a staggeringly successful healing crystal. Though its mystical powers failed to prevent Wrekin Construction from folding, its mere presence on the company books clearly made group finances look and feel much healthier.

Like most new-age medicine, the stone derived its power from the faith of those who believe – in this case in its intrinsic ability to rise perpetually in value. The Gem of Tanzania was a magnificent placebo asset. In these straitened times, there must be many who would benefit from the gem’s awesome power. At the very least, the stone would make an excellent – if rather unattractive and unwieldy – paperweight. So, who will start the bidding?
.Copyright The Financial Times Limited 2009. You may share using our article tools. Please don't cut articles from FT.com and redistribute by email or post to the web.
 

Lance Quazar

Well-known member
Rocket Surgeon said:
I read his logic for thinking what he did, and I don't see how he could have at that point either, (at least how one dictated the other), but like you've pointed out we are expected to believe it, just like the rest, so: no to the dick move!;)

Don't they get proof readers or someone else to read it before they appove it?

I mean we've been waiting for this for some time now, it couldn't have been an issue of time could it?

Yeah, it definitely felt like the editor was asleep at the switch. If there even WAS an editor. The writing feels rushed. The author is so in love with his
twists
that he makes a couple of really bad decisions. I can't help but think the book would have been better off without Gruber.

Some fairly good ideas and some clumsy execution.

Given how the story unfolds, the dick move remains in my estimation. Indy had no reason to
suspect Gruber was up to anything at all and yet he leaves him in the hands of the bad guys. Feels like a petty move, maybe Indy's getting payback for Gruber dismissing his theories back in the States. Just doesn't work for me.
 

RaiderMitch

TR.N Staff Member
I was surprised to find it in the other day at the comic shop and just finished and thought it was a good read.. not the best and certainly not the worst (like some Marvel books where Indy spoke Mandarian Chinese to a dragon with an Indianian accent).
 

YouNeverKnow

New member
I really really enjoyed this little comic. It was not as well done as Vol 1, sure, but it was well done nonetheless. These little digests hit that sweet spot that Indy fans are always clamoring about: solo Indy adventures where he's not necessarily up against the entire "bad guy" army for the fate of the world. I love all of Indy's snide humor too. And Ethen Beavers's art is so kinetic!
 

Webley&Whip

New member
Got my copy in the mail last night. I think volume one was better, but I really enjoyed this one. Keep in mind, that I think the target audience is young adults. Having said that I have liked both volumes and they are some of the better Indy "comics" available.
 

Lance Quazar

Well-known member
As I said previously, though my opinions have warmed slightly to this volume upon multiple readings, it is still vastly inferior to Volume 1 and a mediocre effort all around.

While the audience may be younger, I was just so pleasantly surprised by how much I loved the first one that I hoped that quality would continue. You can still have an entertaining and imaginatively written story even if the primary audience is children.

Maybe I am nitpicking the story's logical inconsistencies. But the rest of it just isn't that much "fun".

Irrespective of the demographic, this one just falls short.
 
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