So... I'm currently playing The Witcher 2: Assassins of Kings.
I'm not overly far in, but already I can say that it's definitely one of those games. The kind that does have its shortcomings (like every other game out there), but despite that manages to strike more of the right cords in you than you bother to describe.
Even before you get into the game itself you're in for a treat. The game comes in a thick package that contains two DVD cases (the game itself and two discs with "making of" materials plus full game soundtrack), a full printed game guide (apart from the instruction booklet, I mean), and few other assorments like a map, a metal coin from the game world and pair of papier dolls. Of course they're still pretty cheap trinkets, but an impressive forethought nevertheless.
Okay, now you're telling me what's so special considering every other collector's edition contains stuff like that. The catch? I'm not talking about a CE. I'm talking about the run-of-the-mill $60/€50/£30 standard edition. The more expensive one apparently contains even more goodies. We're not there for those, of course, but for the game.
And even before I get to the game itself, I must mention the class A treatment they keep up with the game support. Up to this point they've released three patches that fix all kinds of quirks in the game from apparent major issues to minor oversights. The first one is probably the most notable since it came only a week after the release and besides offering enhanced stability, stripped the game of all DRM. The devs have also announced that whatever DLC they release for the game, it'll all be free.
Sounds too good to be true, so before you set out for the nearest game store, I best warn you that all this ambition has some downplaying effects as well. First of all, the game is a PC exclusive and a serious system hog at that. They've not even heeded any mind towards the technical limitations of current-gen consoles, so setups that can run most PC modern releases on "medium-high" mean "low" for this game. Luckily it looks pretty darn good even if forced to strip some of the eye candy.
All this naturally sets the bar for the main thing, the game itself to be pretty darn good as well. If I try to be objective, I guess I can say there are bound to be some who don't appreciate all its features, but for me at least, it delivers in troves. There are quirks, but it's kind of hard to pay much mind to them when they're surrounded in utter brilliance. Storywise, it's pretty much everything one can expect from a class A RPG. Script, ambiance, line delivery are all top notch. It's the gameplay that has and is going to split opinions.
When the action gets going, the game is, well, pretty hard. The game doesn't pamper the player, but more like throws you straight into the deep end and merely tosses a "How To Swim" instruction booklet after you. Hard, but fair I guess. There's no learning curve whatsoever, or more like a backwards one. Starting out, your hero, Geralt, the titular witcher is something that could be described as a "glass cannon". He can deal some pretty severe damage, but is about as fragile himself as the opponents he faces. If you don't think out your approach, even a measly bunch of poorly-equippd highway bandits can hand your backside to you. The game actually gets easier down the line when your character grows in ability (and the player in skill, I might add).
Still, I personally can't help but love the game, or at least what I've seen of it so far, which is perhaps about 50% in of the first of the game's three acts. Not all consequences for different choices are merely cosmetic, and from what I've heard, the middle part of the game can actually shape very differently based on some of the decisions player makes early on. Sounds very FoA-like if it holds true, so no wonder it feels like such a hit for me.
I'll have to explore the game thoroughly for what it has to offer before I can give my final verdict, but at this stage I can already say that this particular project at least aims to be something very special. With the game packaging, free extra content, copy protection policy, high-end PC-exclusivity and old-time Nintendo hardness, the devs at CD Projekt seem to be out to flip a finger at everything you know about modern video game marketing. I can't say if it's a smart and productive thing to do in the long run, but I know that if they're intending to keep this up, I'll seriously have to consider naming some of my future children after them.