Here are the new answers from Lucasarts:
The Tingler
Total Posts: 19
Member Since: 07/00 Date Posted: Feb 06, 2009 10:27 AM
REPLY
Hi there, that question thread you posted is getting a bit crowded and a bit *****y, so I hope you don't mind that I posted a separate one. Feel free to pick and choose from these questions, I realise you won't be allowed to answer them all!
1. When can we see some gameplay trailers, or some DS screenshots?
2. When can we expect the game - or at least, when will the release date be pinned down? Earlier than May?
3. Will Rob McGregor's book novelisation be coming out around the same time as the game?
4. Who is that voice of Indy in the trailer? Is it David Esch?
5. Will the soundtrack of the game be original or taken from the films? I've loved all of Clint Bajakian's original scores, especially Emperor's Tomb, so I hope the answer is 'original'.
6. As the high-powered Euphoria physics system is no longer being used, will it be coming out on PC? Please?
7. How linear is the game?
8. Can you tell us any more about the co-operative mode? How long will that be, and will it cover the main game too?
1.) They'll be coming! It's been what - 4 days? Stay tuned
2.) No idea.
3.) It'll be following a bit later in the year
4.) No idea. I'll try to find out. It sounds like him, doesn't it?
5.) I'll find out
6.) Not a clue.
7.) It's a story-based game. So, it's rather linear, but there are different ways of handling situations.
8.) It's a separate storyline, and I can't say much because I wouldn't want to spoil it, but you play alongside someone that gave me a grin.
And here are the questions I just posted. Lets hope for some answers to these as well...
1.) Are there any physics in the game at all?
2.) How well do the animations capture the character of Indy (slightly clumsy, angry in a fight, etc?)
3.) Can you shed more light on the graphics? Are they going for a slightly stylized look? Do they look better in person/motion? I ask this because of the small screens in that Nintendo Power article - they look much better than the others...
4.) How are the whip mechanics? Can you whip weapons from enemies hands? Can you use it it climb vertically as in Infernal Machine?
5.) Do puzzles play a major role/ are they well integrated or should we expect pushing blocks around?
6.) Where's Indy's satchel? Does he loose it as part of the story or are these screen in fact a bit early?