Darth Vile said:That's not what I'd call a "set piece", it's an aside (being generous - a hazard) ... just like the water rush in KOTCS. Besides, you've been quick to dismiss elements of KOTCS for "just being there"... And to think that the flooding water in TOD is anything more than an "abominably staged" excuse for a slight joke... well... Same ole', same ole.
I didn't say it was a centerpiece or showcase set piece, but that's not worth arguing over. Whatever you want to call it, it was still more involved than the two shots that comprised the running-through-the-gears part under discussion.
I don't know why you're taking the "abominably staged" thing so personally. I mean, just watch that part of the movie. I've seen people enter a dentist's office with more immediacy.
Darth Vile said:Because as a plot point, there is no pay off... Why would Indy even say "C'mon Mac", when Mac has already triple crossed him. If you think about it, it doesn't make sense that A) Indy would try to save Mac. B) Mac would just give up and say "It'll be alright".
I don't want to come off as if I disagree in general with what you're saying here because I don't, but I do want to say that I actually liked Indy attempting to save Mac. It's that merciful quality of his character that makes him so different from James Bond or another action hero. He's not just going to leave some guy to die.
But yes, the fact that Indy continuously trusts Mac despite the double crosses makes Indy look kind of like an idiot. I've seen people compare Mac to Elsa, but at least she was just some lady he met over the course of that particular adventure. Indy4 wants us to believe that Mac and Indy go way back, and other than a few lines to each other, that whole notion is completely wasted. What's the point of having a built-in backstory if instead of culling from it you're just going to turn him into the standard, one-dimensional greedbag archetype? It's as though the only reason Mac and Indy are given a history is so he can be written as a sidekick in expanded universe prequels, which I'm guessing flesh him out into much closer to the kind of character he probably should have been in the first place in Indy4.
Darth Vile said:For example, think about how fast Indy solved the riddles/mysteries within the Library/catacombs and in the Grail temple... I'd go as far as saying that TLC is even more expedient in this process than KOTCS (though I do prefer TLC).
For what it's worth, I think what makes the library "riddle" different from anything in Indy4 is the fact that we actually have that visual of Indy finding the corresponding Roman numerals, allowing us to "play along" with him. It's not like I was 100% sure where the realizations were coming from, but the point is that we knew we were looking for a ten, and then Indy finds it. It's brief and I suppose at the end of the day not that big a deal, but it's just got sense of "discovery" that is completely absent in Indy4. When Indy makes his deductions in Oxley's cell or in Orellana's tomb, I just kind of went with it because the movie said so, not because I actually had any reason to believe it or particularly cared. The speaker in the tomb is David Koepp, not Indiana Jones.
I think there's just something inherently satisfying for an audience member about a character in a movie being presented with a problem, and then solving it, even if the "puzzle" is simple or manipulatively portrayed. We didn't have "puzzles" in Indy4 so much as long explanations about things that might have been delivered in ways a mite more inventive. However slight you think the little detective moment in the Venice library is, its existence still makes the entry into the catacombs better, because you get that sense that something was accomplish that "earned" the access. If you imagine the scene playing with Indy just walking into the library and going straight at the floor with the cordon post, you'd have a pretty good idea of how the obelisk scene played for me.
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