Originally posted by vaxer
I wonder why Lucasarts makes modding so hard. If you take the game "Pirates of the carribean" (great game btw) for example, it's really easy to modify the code as long as you know a little c++ (which doesn't mean that can edit new levels).
The problem with the ET code is that there seems to be nothing to open it with, whereas with POTC you can acess the code files with any c++ compilers like Rhide or Visual c++.
On the other side, we are lucky in the fact that they didn't just pack the whole thing into a exe file or the like, and we have access to each and every character mesh, the dialouge/music files, and the like.
Still, I'm very frustrated with the lack of editing capability.