Yep, FOA gets my vote. I really, really wish LucasArts would make another Indy game in that style. We know the "point n' click" adventure genre isn't dead (despite all the rumors to the contrary) because games like "The Longest Journey" and "Syberia" have managed to succeed. Sure, their sales don't compare to games like Half-Life, but each sold a sufficient quantity to warrant a sequel (Syberia 2 is due out early 2004, and the next Longest Journey is due out after that), so you can't tell me there's no market for it. And, those two games managed to do well WITHOUT an Indy license, so think how well a game like those would do if it HAD such a tie-in.
If you've never played Syberia, do so now. Look at the cinematics, and then imagine an Indy game having comparable ones... it would be fantastic. Games like Syberia and Longest Journey have the ability to grab you on an emotional level-- something a Tomb Raider clone could never do. So by mixing an Indy license with point-n-click mechanics, I think we'd see a really cinematic game unlike any other. Sadly, it will never happen because people who make such decisions simply aren't brave enough to take the risk (did you hear me LucasArts? That was a dare! Prove me wrong!)
I think FOA is a good game but for me it is not as good as the other Lucasarts adventure games of the period simply because it had too many stale and occasioanlly incredibly annoying moments (remmeber reassembling the generator, and the theodilite those two puzzles are among the most irritating i have ever come across in an adventure game!)
For my all time favourite simply for reasons of pure nostalgia i would have to go for Indiana Jones greatest adventures
And furthermore ET is not very Indiana Jonesish. Okay, you can swing with your whip, but it is certainly not Indy-style to brawl a Nazi or whatever every 2 minutes. There are only few scenes that are very Indy-esque, for example when you drop the huge chandelier (or whatever) onto the half-dozen foes ...
*that* is how Indy would have done it. So usually he tries to avoid fights (as in the castle in Last Crusade), and though fist-fights and even gunfights are surely part of a good Indy-story, it is not correct to base a whole computer game on them...
And I dislike the plot somehow ... Did they tell us *why* Indy heads for Prague? Or did I just miss that (could be possible). And the levels got worse and worse ... Prague was the most fun, but as soon you are in China, everything feels quite repetitive ... always those lame demons - come on!
ET is not a bad game, and was good enough to shorten the waiting time for DVDs, but it's just an action game labeled Indiana Jones. Delete the hat and the whip, and you have just one of those action adventures.
And going semi-OT: Do physics allow swinging repeatedly with your whip without touching ground? I always was sceptical about swinging with a whip at all. Sometimes the whip loosens itself so you can just run on and sometimes it sticks to the thing you attached it to (as in Raiders, where Indy wants to exchange the idol for the whip ... or do I remember it wronly? The DVDs will be here on tuesday and I will watch). But swinging with the whip, loosening it and swinging on, without touching the ground - as done in ET several times - seems very far-fetched...
So my vote goes to FoA, with Last Crusade just behind. Though I'm not a friend of the obligatory Lucas(film)/Arts labyrinth passages ;-))
Fate of Atlantis is definitely the best Indy game to date. Like the films, it has a near perfect balance among action, puzzle solving, and character interaction unlike more action oriented Indy games, which could just as easily be called "Doom 4: Indiana Jones"
Originally posted by Udvarnoky FoA was indeed great, but I found the earlier effort, Last Crusade to be a better game. There's just something about it.
I haven't played much of "Last Crusade," so I can't really compare the two (I started playing it just a couple of months ago, but due to incompatibility problems there was no sound, so I can't judge it fairly. Also, it now looks seriously dated, so again, it's not a fair comparison.) But one thing that I liked about Fate of Atlantis so much was that it told a NEW Indy story. We had new characters, new locations, new twists... but it still FELT like a classic Indy adventure (something Infernal Machine and Emperor's Tomb failed to accomplish.) So in that respect, FOA still gets my vote.
I haven't played much of "Last Crusade," so I can't really compare the two (I started playing it just a couple of months ago, but due to incompatibility problems there was no sound, so I can't judge it fairly. Also, it now looks seriously dated, so again, it's not a fair comparison.) [/b]
Did you play the enhanced VGA version or the original version?
Originally posted by Udvarnoky
I haven't played much of "Last Crusade," so I can't really compare the two (I started playing it just a couple of months ago, but due to incompatibility problems there was no sound, so I can't judge it fairly. Also, it now looks seriously dated, so again, it's not a fair comparison.)...
If you have incompability problems, you should use the ScummVM emulator. It is free and takes care of graphics and sound and run the game in the Windows environment. You'll find it at http://www.scummvm.org/.
Regarding FOA, I think it's grat. It was a long time since I've played it though. Just recently played Infernal Machine, and I loved that too. But I do not think you can compare these games. They are two different generations.
I have some Indy games in my own collection, but I do not have Fate of Atlantis, which is the Indy game I want to play the most. I have NEVER played it, but I really do want to get my hands on one and try it out. rom the comments I read about from other Indy fans here, it sounds like it might be the best Indy game out there.
So far the two Indy games I like the most are Emperor's Tomb and the orginal NES version of Temple of Doom. I do have Infernal Machine, although it is a good game it is not quite as fun as Emperor's Tomb and Temple of Doom.
wow, indybeck, how can you say emperors tomb doesnt feel like indy?! O_o it feels more like the movies then any of the other games...ok i didnt get the part about prague either. had they explained that, the story would make a lot more sense. i think another way to improve the game would be to have only a few nazi fighters/triad cars chasing you, but with a lot more health, so you have to hit each enemy dozens of times. now it seems like you just shot down the entire luftwaffe...
Originally posted by nOOb wow, indybeck, how can you say emperors tomb doesnt feel like indy?! O_o it feels more like the movies then any of the other games...ok i didnt get the part about prague either. had they explained that, the story would make a lot more sense. i think another way to improve the game would be to have only a few nazi fighters/triad cars chasing you, but with a lot more health, so you have to hit each enemy dozens of times. now it seems like you just shot down the entire luftwaffe...
Yup, there is a perfect chase scene in the game called "Mafia". You sit in the back of a truck with a Thompson and 3 cars try to blow up your truck with their Thompson. That was really fun.
There should have definately been more vehicular action in the game, as in the movies. Brawling on a truck, on a speedboat, in a plane (trying to get it under control before it crashes) certainly would have made the game better. The only scene that came close was in the level where you had to shoot down all the planes, where you had to get rid off those two Nazi-guys on the other ... what's it called? I never shot them, but tried to start a cinematic fight.
I think they could have made it more like the movies. I don't like the parts that feel just like yet another 1st person shooter. When you brawl with those guys, throw them down an abyss, drop a huge chandelier on them, took all the stuff you could find to throw on them (I was hugely disappointed to find out that the weapons the knightly armours had attached to could not be used in Prague...), etc.: that was Indy! But many other levels felt ... lame. There should have been less villains, or (if there were many) the possibility to trick them (as with dropping the chandelier).
And the riddles were *much* too easy. For example the I-Ching one was the most obvious I ever saw. What was the point there? The music one was also solved without any prob, especially because you could hear the sound as often as you wished.
And I didn't like the last levels either, with constantly fighting demons with this magic boomerang in the Otherworld... well.
And the plot was very weak. They should probably have watched an Indy film before making it. It was pretty straightforward, without any twist, and with very stereotype villains.
I just couldn't see it possibly made into an Indy-movie (maybe a Tomb Raider movie ;-)) ). That was different with Fate of Atlantis (for most of the part, let's say 90%) and Last Crusade (well, obviously).
It was okay for the 20 bucks I payed, though it was not a revelation.
yeah, there where too many zombies/spirits in the last few levels, and too few triad guys. there should have been a nazi dig level in the tomb with ss guys and triad thugs trying to fight the zombies.
using the prague armors spears and stuff is a good idea. maybe he could even WEAR the armor, and ambush guards as they pass by. "hey hans, why is that suit of armor holding a revolver?" -BANG!
a level with a drivable jeep would have rocked, maybe in ceylon? also when mei ying was captured, they should have taken her onto a junk. and indy could jump from boat to boat(maybe the triad would have a small fleet)fighting ninjas with a tommygun, and as he reaches the one with ying on it, THEN the sub pops up.
i know what you mean about the truck chase, i have mafia.