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Old 10-30-2003, 07:33 PM   #1
indydude
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does anyone have any idea how we can make mods on emperors tomb? like make levels etc.. what i was thinking would be cool is an ET gangster MOD, you could do pretty easily just use the gestapo models and have weapons like shotgun revolver tommygun etc... you could also use the cars from the hong kong level. who knows how to make levels?
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Old 10-30-2003, 08:17 PM   #2
Aaron H
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Check out this thread, there was an effort going on, I'm not sure how far it got.
http://www.theraider.net/theraven//s...?threadid=4406
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Old 10-31-2003, 08:53 AM   #3
Yolegoman
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Quote:
Originally posted by Aaron H
Check out this thread, there was an effort going on, I'm not sure how far it got.
http://www.theraider.net/theraven//s...?threadid=4406

Not very far, I must say. Lack of participation, as well as LucasArts packing the files to tightly...

We can switch files around (replacing/renaming them) & edit the configuration files, but that's about it. :|

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Old 10-31-2003, 11:12 AM   #4
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I wonder why Lucasarts makes modding so hard. If you take the game "Pirates of the carribean" (great game btw) for example, it's really easy to modify the code as long as you know a little c++ (which doesn't mean that can edit new levels).

The problem with the ET code is that there seems to be nothing to open it with, whereas with POTC you can acess the code files with any c++ compilers like Rhide or Visual c++.
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Old 10-31-2003, 01:51 PM   #5
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Quote:
Originally posted by vaxer
I wonder why Lucasarts makes modding so hard. If you take the game "Pirates of the carribean" (great game btw) for example, it's really easy to modify the code as long as you know a little c++ (which doesn't mean that can edit new levels).

The problem with the ET code is that there seems to be nothing to open it with, whereas with POTC you can acess the code files with any c++ compilers like Rhide or Visual c++.

On the other side, we are lucky in the fact that they didn't just pack the whole thing into a exe file or the like, and we have access to each and every character mesh, the dialouge/music files, and the like.

Still, I'm very frustrated with the lack of editing capability.

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Old 11-01-2003, 06:15 PM   #6
indydude
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but what do ya think of a gangster mod if we figure out how?
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