Finally got around to playing a session with some friends!
We played "The Kweichow Exodus" from the Indiana Jones Adventures
book, and it was great! A solid introductory adventure that can easily lead to further adventures. Especially if you use it in combination with the Temple of Doom Sourcebook
. I also chose it since there aren't any obvious magical elements. I wanted to get them in that Raiders head space where magic is just a bunch of "superstitious hocus pocus." Then
put them on a collision course with a powerful artifact.
Potential hurdle for DMs to consider: My group is used to slaying monsters and evil wizards in standard tabletop games. For most of this session, they were very reluctant to attack the "normal" humans who were constantly trying to murder them. By the time they were attacked by river pirates, they had no qualms about defending other innocent people on the boat. But when it was just them, they preferred to injure. Not kill. I guess this is a good thing. And it made them feel like "the good guys." It was just something I didn't expect since Indy always shoots back without much hesitation.