TheRaider.net
 

Go Back   The Raven > Beyond the Films > Indy Video Games
User Name
Password

Reply
 
Thread Tools Search this Thread
Old 04-16-2010, 02:12 AM   #76
Montana Smith
IndyFan
 
Join Date: Oct 2009
Posts: 10,616
Quote:
Originally Posted by The Tingler
On the PC version the 'Return To Peru' level just plays after you finish The Aetherium, but you won't get any money from the many treasures or the big Idol at the end.

It's easily the best and most Indy-like of the levels, and the finale is just epic. There's even a secret Close Encounters of the Third Kind room.

A nod towards things to come, or the 1995 Indiana Jones and the Saucer Men from Mars script.

Quote:
Originally Posted by The Tingler
The Aetherium though is just incredibly frustrating if you don't know where to go or what to do, and you won't first time. Get lots of advice and guides.

Just make sure on the last trading post that you stock up with lots and lots of health, as the battle with Marduk is just plain unfair. It's easy to defeat as long as you have plenty of kits, but there are plenty of moments where you just can't avoid his hits.

The Aetherium is just plain nasty. There are levels that really do have that Indy feel, then as things progress the game gets further and further into un-Indy-like fantasy. Way beyond the trivial science fiction elements of KOTCS.
Montana Smith is offline   Reply With Quote
Old 05-02-2010, 01:47 AM   #77
Gabeed
IndyFan
 
Gabeed's Avatar
 
Join Date: Jun 2008
Posts: 225
I kinda view the Aetherium level (and "The Infernal Machine," and the second half of "Nub's Tomb," with their lame robots) in Infernal Machine like the Xen levels in the end of Half Life 1. They're kooky levels that I'd rather skip.

I love the hell out of Infernal Machine for levels like Meroe, Teotihuacan, King Solomon's Mines, and Babylon--massive, immersive levels that completely drew me into the game, and would make me jump three feet in the air when I realized a scorpion was right next to me in the dark. It's a shame that the standard "adventure game" with sprawling, somewhat-non-linear levels has been left by the wayside for all these years.
Gabeed is offline   Reply With Quote
Old 05-02-2010, 04:07 AM   #78
Montana Smith
IndyFan
 
Join Date: Oct 2009
Posts: 10,616
Quote:
Originally Posted by Gabeed
I kinda view the Aetherium level (and "The Infernal Machine," and the second half of "Nub's Tomb," with their lame robots) in Infernal Machine like the Xen levels in the end of Half Life 1. They're kooky levels that I'd rather skip.

I love the hell out of Infernal Machine for levels like Meroe, Teotihuacan, King Solomon's Mines, and Babylon--massive, immersive levels that completely drew me into the game, and would make me jump three feet in the air when I realized a scorpion was right next to me in the dark. It's a shame that the standard "adventure game" with sprawling, somewhat-non-linear levels has been left by the wayside for all these years.

I remember Half-Life well, and I know justy what you mean about it's alien levels. Half-Life was the sort of immersive first person shooter that I wish an Indy game could match.

I gave up on the Aetherium - it was just too frustrating. At one point I emerged into another world, then it crashed. After that I wasn't able to find my way back to that point.
Montana Smith is offline   Reply With Quote
Old 05-03-2010, 09:43 PM   #79
Prime Blue
IndyFan
 
Join Date: Feb 2010
Posts: 30
Got the game today. I'm at the beginning of level 3, love the settings, narrative and exploring, but find the combat with human enemies extremely frustrating. I'll try to beat the game without a walkthrough, so wish me luck.
Prime Blue is offline   Reply With Quote
Old 05-04-2010, 02:14 AM   #80
The Tingler
IndyFan
 
The Tingler's Avatar
 
Join Date: Feb 2008
Location: Oxford, Albion
Posts: 728
Quote:
Originally Posted by Montana Smith
A nod towards things to come, or the 1995 Indiana Jones and the Saucer Men from Mars script.

Don't get me started on how Infernal Machine is like KOTCS! Heck, the Infernal Machine itself appears at the end of the film! Not to mention Spalko and Sophia sharing the same haircut.
The Tingler is offline   Reply With Quote
Old 05-05-2010, 02:11 AM   #81
Prime Blue
IndyFan
 
Join Date: Feb 2010
Posts: 30
I hate those controls, I feel like I'm playing Harry Mason. I can't believe how much better the game would be if I didn't have to worry about jumping into certain death because I'm looking an inch too far to the left. Would it have been so hard to implement a completely new control system akin to Castlevania?

And boy, are some of the design choices bugging me off. Not to mention the effload of bugs. This game was in serious need of half a year more development time. It could have been great, but now it really is just the "best of the worst" on N64.



On a positive note: What the hell did I just play? (no really, positive!)
I fought ice demons lurking in the dark spots of an Asian monastery!
At times, the game feels more like survival-horror than an action-adventure, the atmosphere just blows me away. It seems to be the most supernatural of the Indy stories if that was just level 4, then I'm really excited about the climax.
Prime Blue is offline   Reply With Quote
Old 05-05-2010, 02:39 AM   #82
The Tingler
IndyFan
 
The Tingler's Avatar
 
Join Date: Feb 2008
Location: Oxford, Albion
Posts: 728
I don't know why, but I forgave Infernal Machine a lot more for the supernatural stuff than I did Emperor's Tomb.
The Tingler is offline   Reply With Quote
Old 05-05-2010, 11:57 PM   #83
DocWhiskey
IndyFan
 
DocWhiskey's Avatar
 
Join Date: Apr 2008
Location: Earth
Posts: 2,386
Quote:
Originally Posted by Prime Blue
I hate those controls, I feel like I'm playing Harry Mason. I can't believe how much better the game would be if I didn't have to worry about jumping into certain death because I'm looking an inch too far to the left. Would it have been so hard to implement a completely new control system akin to Castlevania?

And boy, are some of the design choices bugging me off. Not to mention the effload of bugs. This game was in serious need of half a year more development time. It could have been great, but now it really is just the "best of the worst" on N64.



On a positive note: What the hell did I just play? (no really, positive!)
I fought ice demons lurking in the dark spots of an Asian monastery!
At times, the game feels more like survival-horror than an action-adventure, the atmosphere just blows me away. It seems to be the most supernatural of the Indy stories if that was just level 4, then I'm really excited about the climax.

Agree whole heartedly. I'm surprised so many Indyfans like this game. I found it to be nearly garbage when it came out and sadly I still find it pretty terrible. The controls and glitches are outrageously frustrating. I can't tell you how many times I beat an annoying level just for it to freeze or a cutscene to just stop. One of Indy's worst console outings.

FoA and ET are still my favorite.
DocWhiskey is offline   Reply With Quote
Old 05-10-2010, 08:12 AM   #84
The Tingler
IndyFan
 
The Tingler's Avatar
 
Join Date: Feb 2008
Location: Oxford, Albion
Posts: 728
Quote:
Originally Posted by DocWhiskey
One of Indy's worst console outings.

Considering that it's a PC game that just happened to have a quick N64 port I think that's why.

Screw a Fate of Atlantis Special Edition - I want an Infernal Machine Special Edition. Improved graphics, controls and soundtrack, with maybe an extra level or character moments. Perfect Indy game.
The Tingler is offline   Reply With Quote
Old 05-10-2010, 04:20 PM   #85
Perhilion
IndyFan
 
Perhilion's Avatar
 
Join Date: Feb 2008
Posts: 719
Question: How can I get this game to work on Windows 7?
Perhilion is offline   Reply With Quote
Old 05-10-2010, 04:51 PM   #86
DocWhiskey
IndyFan
 
DocWhiskey's Avatar
 
Join Date: Apr 2008
Location: Earth
Posts: 2,386
Quote:
Originally Posted by The Tingler
Considering that it's a PC game that just happened to have a quick N64 port I think that's why.

Screw a Fate of Atlantis Special Edition - I want an Infernal Machine Special Edition. Improved graphics, controls and soundtrack, with maybe an extra level or character moments. Perfect Indy game.

I own it on both PC and N64. Though I think the PC version is crisper and a tad bit better, I'm still not in love with it. I always give it unlimited chances ( it is Indy) since it came out and I always walk away disappointed.

But as for a updated revamped edition? Of course! I enjoy the story and voicework. An improvement is always welcome. Maybe it'll hit the Wii virtual console one day. Perhaps with a NEW Indy game like FoA was coupled with SoK.
DocWhiskey is offline   Reply With Quote
Old 05-11-2010, 09:17 AM   #87
Falcon
IndyFan
 
Join Date: Jun 2007
Posts: 108
Quote:
Originally Posted by Perhilion
Question: How can I get this game to work on Windows 7?
See my link on page 3 of this thread. I'm running it just fine on Windows 7 after installing it from the CD created per the instructions contained in this link.
Falcon is offline   Reply With Quote
Old 05-11-2010, 12:54 PM   #88
Prime Blue
IndyFan
 
Join Date: Feb 2010
Posts: 30
If I'll ever meet the people who let this game be published in its current state, I'll smack 'em left and right with the cartridge. I bet that's the reason it never got a European release: NoE just didn't approve it with all those bugs.

Four crashes so far, countless other severe bugs. I'm in the Palawan Volcano now.
Prime Blue is offline   Reply With Quote
Old 05-16-2010, 04:18 PM   #89
Exulted Unicron
IndyFan
 
Exulted Unicron's Avatar
 
Join Date: Jan 2010
Location: Lichfield UK
Posts: 470
I'm glad I found the DVD case edition cheap. I love the game, even though people often push it aside as a Tomb Raider knock off. Although I can kinda see where they're coming from. But infact, I'd say that Infernal Machine is bigger and more expansive than any Tomb Raider game
Exulted Unicron is offline   Reply With Quote
Old 05-22-2010, 12:11 PM   #90
Prime Blue
IndyFan
 
Join Date: Feb 2010
Posts: 30
Done.

What a horribly flawed good game this is. It has great level design and definitely gives you that old LucasArts adventure feel of having figured out something yourself, but boy...these controls...these many bugs...this broken battle system and these uninteresting bosses...

And what about the story? Such a nice concept, though utterly destroyed by the lack of character development and the flawed writing. I know there's some need for Indy commenting on the gameplay but, seriously, need I hear lines such as "In a pioneering operation, Dr. Jones deftly restores the patient's vision..."? Sophia feels completely tacked on (well, she was intended to be, but still) and lost all of her previous charm, too. Barwood might as well have used an entirely new character as a C.I.A. agent, written as being a past friend/love interest of Indy. Almost all of the start cutscenes have Indy going "So here I am in [level]. Let's see what I can do to solve the central puzzle." Overall, the game really fails to award accomplishments with long cutscenes which I consider mandatory for any good action-adventure out there.
Not to mention the fact that Volodnikov and his men try to get the parts and kill me in eleven levels but once he talks to Indy, everything is fine and dandy. I just didn't buy into this whole villain twist thing, partly because Turner is pretty lame... Barwood could have done so much more with his obsessive patriotism.


Bottom-line, while still fun, the game is one big waste of many great ideas and opportunities and, for me, doesn't come close to Fate of Atlantis. I'll commend it for its diverse and memorable settings, though.


PS: This one has the yuckiest spiders I've ever encountered in any game... Yuck!

Last edited by Prime Blue : 05-22-2010 at 12:22 PM.
Prime Blue is offline   Reply With Quote
Old 06-11-2010, 07:42 PM   #91
Raiders112390
IndyFan
 
Join Date: Jan 2007
Posts: 2,037
With KOTCS out, is Infernal Machine canon, given technically Indy encounters interdimensional beings first in IM. Is IM or any of the games canon?
Raiders112390 is offline   Reply With Quote
Old 06-12-2010, 03:47 AM   #92
The Tingler
IndyFan
 
The Tingler's Avatar
 
Join Date: Feb 2008
Location: Oxford, Albion
Posts: 728
There's nothing really to contradict it as that time period (1947) is utterly unexplored for Indy, there's no reason why it can't be canon. Fate of Atlantis is liked by both Lucas and Spielberg, and all of the games had to have their stories checked by Lucas before they were approved (something the books and comics didn't have to). I think that makes them pretty well canon.
The Tingler is offline   Reply With Quote
Old 06-12-2010, 10:44 AM   #93
Raiders112390
IndyFan
 
Join Date: Jan 2007
Posts: 2,037
Quote:
Originally Posted by The Tingler
There's nothing really to contradict it as that time period (1947) is utterly unexplored for Indy, there's no reason why it can't be canon. Fate of Atlantis is liked by both Lucas and Spielberg, and all of the games had to have their stories checked by Lucas before they were approved (something the books and comics didn't have to). I think that makes them pretty well canon.

There's no mention of Indy's OSS service or anything even suggesting it.
Raiders112390 is offline   Reply With Quote
Old 06-12-2010, 12:19 PM   #94
Attila the Professor
Moderator
 
Attila the Professor's Avatar
 
Join Date: Jul 2002
Location: United States
Posts: 6,428
Quote:
Originally Posted by Raiders112390
There's no mention of Indy's OSS service or anything even suggesting it.

I think that's what The Tingler means by no contradiction. Yeah, he doesn't say anything like "I was with the OSS!" to Sophia, and she would know that he was in it when she bothers to say that the OSS is now the CIA, but it's not a massive contradiction. It's the sort of thing that can be swept under the rug a little bit.
Attila the Professor is offline   Reply With Quote
Old 06-12-2010, 01:33 PM   #95
Montana Smith
IndyFan
 
Join Date: Oct 2009
Posts: 10,616
Quote:
Originally Posted by Attila the Professor
I think that's what The Tingler means by no contradiction. Yeah, he doesn't say anything like "I was with the OSS!" to Sophia, and she would know that he was in it when she bothers to say that the OSS is now the CIA, but it's not a massive contradiction. It's the sort of thing that can be swept under the rug a little bit.

Yes, things that aren't mentioned are unlikey to contradict. Indy isn't likely to go spouting off about his OSS war record, considering that the Government is still calling him for professional advice, such as at Roswell.
Montana Smith is offline   Reply With Quote
Old 06-12-2010, 11:09 PM   #96
The Tingler
IndyFan
 
The Tingler's Avatar
 
Join Date: Feb 2008
Location: Oxford, Albion
Posts: 728
Roswell was actually the same year as Infernal Machine (1947), so you could say his expertise in the field after IM was what made the military & CIA so interested in pulling him in to give his opinion. Heck, Sophia might have recommended him... which might explain why he didn't see her much after that year!
The Tingler is offline   Reply With Quote
Old 06-12-2010, 11:55 PM   #97
Montana Smith
IndyFan
 
Join Date: Oct 2009
Posts: 10,616
Quote:
Originally Posted by The Tingler
Roswell was actually the same year as Infernal Machine (1947), so you could say his expertise in the field after IM was what made the military & CIA so interested in pulling him in to give his opinion. Heck, Sophia might have recommended him... which might explain why he didn't see her much after that year!

That's a good point. After the Aetherium nothing in Indy's life would look strange again! In fact, he'd probably be the one needing 'professional advice' from Oxley.
Montana Smith is offline   Reply With Quote
Old 06-17-2010, 03:30 AM   #98
The Tingler
IndyFan
 
The Tingler's Avatar
 
Join Date: Feb 2008
Location: Oxford, Albion
Posts: 728
And the fact that he shot one of their agents wouldn't have particularly endeared him to them...
The Tingler is offline   Reply With Quote
Old 07-25-2010, 07:58 AM   #99
Prime Blue
IndyFan
 
Join Date: Feb 2010
Posts: 30
I hereby present Weird Repeated Icon and the Infernal Machine.



They should have invested more in quality control.
Prime Blue is offline   Reply With Quote
Old 07-30-2010, 06:50 PM   #100
Lao_Che
IndyFan
 
Lao_Che's Avatar
 
Join Date: Apr 2008
Posts: 369
Quote:
Originally Posted by The Tingler
And the fact that he shot one of their agents wouldn't have particularly endeared him to them...

This. Or working with Soviets in '46/'47 in Iron Phoenix...
Lao_Che is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 01:40 AM.