As long as they look at what were the strengths of FoA and Last Crusade and implement those I think new adventures, heck even an episodic game, would be pretty cool.
As long as the characters are solid characters, the story is solid and the puzzles are solid then I think they should go for it. If you really want it to happen though, buy a copy of the new monkey island games, if more people buy those Lucasarts will be more willing to remake and make new adventure titles.
Telltale wouldn't be my choice for an classic Indy adventure. I would pick Deep Silver (Secret Files Tunguska) or Unknown Identity (Black Mirror). They make great classic adventures. The games look great, the stories and characters are interesting and they have the right sense of humor.
Yeah Telltale wouldn't be my #1 exactly either, but if they get Hal Barwood involved and keep the Indy tone and feel it could be good. Besides, considering the popularity of FOA and the success of Sam and Max and the buzz of Monkey Island, Telltale would be the most likely developer.
I'd love to see another Indy adventure game but it doesn't seem to be a big priority. We were lucky enough to FINALLY see SoK get released, so the odds of us getting another big Indy game anytime soon is pretty unlikely.
Still, just the thought of another Indy point-and-click adventure makes me giddy as a schoolboy.
A new Indy adventure game would be super sweet, but I'm not holding my breath for it. And seeing how Staff of Kings was rushed into publication, I'm guessing neither is LucasArts. Still, a lot of things can happen, so who knows?
It did made me wonder about the Fountain of Youth project. I'm looking forward to that more than ever, but they haven't updated things in a while so I have no idea how far they've come?
Also made me think about an old little project of myself. I started preparing an Indy Neverwinter Nights module a few years ago, but due to excessive lack of time never got around to actually work on it. I did manage to make this:
He even has his satchel
Maybe now that I have a bit more time, I might pick it up again
I know, its a gigantic task to create a game in your spare time (or even in your not spare time, speaking from personal experience), but it's hard to see the progress if there are no updates. Still, I hope they're still happily creating away, because I'm very anxious to see it
That trailer looks somewhat interesting. Might be worth checking it out
It's a project that's been going on for some time now, in the Fate of Atlantis style - there have been numerous changes in story and contributors since the project was first conceived several years ago, but I was brought onboard as the lead writer 4-5 years ago.
Since then, we've produced a demo which was well-received, and our artist Misjaa Van Latuum has produced some stellar artwork (some of which has been revealed, some which hasn't.)
During the demo production phase, we learned a lot. While writing the script, I was trying to write the descriptions of the scenes, objects that could be interacted with in the scene, as well as alternate dialogue choices, all verb interactions, etc.
This made writing each individual room very, very difficult. A little over a year ago, I geared up to re-write the script, movie-style. It became more important to flesh out the entire plot and major dialogue, which would allow the artists to work as I moved forward, and then go back and write out the branching dialogue/puzzles/verb interactions, etc.
This allowed us to work simultaneously, and my output on scripting exploded.
Internally, Misjaa has produced all but 3 of the backgrounds in the background, our Indy sprite has been pretty much locked, etc.
However, I've also hit some turbulence in real life - my girlfriend became unexpectedly pregnant, and I've been scrambling to get things ready for a new family (signing on a new house, making decisions about the building process, etc.) This has taken me away from active production until things get settled, but the rest of the team continues to beaver away at the build (one of the advantages to getting a little bit head in the scripting).
There's an informal tradition in my family, related to initials of the firstborn.
My grandfathers name is LaVerne Morris Conner, my fathers name is Larry Melvin Conner, and my full name is Lorn Michael Conner.
I wanted to keep the "LMC" tradition going, and I feel that both my grandfather and my father got screwed when it came to names, and I wanted my offspring to have a name that was kind of cool.
My girlfriend agreed that I could keep this tradition going. She's a Harry Potter fan, so at first I joked that if it was a boy, I'd like to name him "Lucius Malfoy Conner." She quickly informed me that there was no way in hell that I'd get my way on that score.
I came up with two alternates, though:
If it's a boy, I'm hoping she'll allow me to name him "Lucius Marcus Conner." If it's a girl, we've agreed on "Lucille Marion Conner."
The only sticking point for her is "Marcus". She much prefers "Mark", but I think it falls flat. I'm hoping to convince her to use "Marcus", as both Marcus and Marion are two of my favorite Indiana Jones characters.
In case you and your girlfriend might want some more options to pick from though, I find http://www.behindthename.com/ a very useful website. I usually use it to puzzle character names together, but naturally it also works for real people, even future ones