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Old 07-13-2011, 01:40 PM   #51
Montana Smith
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The more sandbox games I play, the less obstacles I see in the way of an Indy sandbox.

Multiple missions or objectives can be undertaken simultaneously with the main quest to locate an artifact. Indy has been a spy, and he has combat experience, so there aren't any barriers to his obtaining information by sneaking into secure locations, or going head-to-head with an opposing force.

Choosing the route of egotistical fortune and glory, or that of altruism would affect karma, and therefore the reactions he receives in the world from those of differing karma. Since Indy generally finds a balance, the game would become more difficult (or very different) if you attempted it with excessive and unprovoked violence, or conversely, without trying to kill anyone or breaking local laws.
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Old 07-13-2011, 08:52 PM   #52
Nurhachi1991
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Quote:
Originally Posted by Montana Smith
The more sandbox games I play, the less obstacles I see in the way of an Indy sandbox.

Multiple missions or objectives can be undertaken simultaneously with the main quest to locate an artifact. Indy has been a spy, and he has combat experience, so there aren't any barriers to his obtaining information by sneaking into secure locations, or going head-to-head with an opposing force.

Choosing the route of egotistical fortune and glory, or that of altruism would affect karma, and therefore the reactions he receives in the world from those of differing karma. Since Indy generally finds a balance, the game would become more difficult (or very different) if you attempted it with excessive and unprovoked violence, or conversely, without trying to kill anyone or breaking local laws.


Would it have a rampage mode like Vice City? Can you imagine? Indy could so some freaking damage
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Old 07-14-2011, 12:10 AM   #53
Montana Smith
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Quote:
Originally Posted by Nurhachi1991
Would it have a rampage mode like Vice City? Can you imagine? Indy could so some freaking damage

Raven Bar Indy mode! Rack up that bad karma, but knock it back down if you succeed in doing some good (i.e. saving Marion, despatching a really bad guy like Toht).

Indy could have a smart-talk option to try to end a situation calmly, but if that fails and combat is initiated by the other side, he won't lose karma, though he will begin combat from a less advantageous position (i.e. no sneak attack).
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Old 07-14-2011, 11:18 AM   #54
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Quote:
Originally Posted by Finn
No, it's not possible.
Not probable...

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Originally Posted by Finn
GTA, Fallout, Oblivion, Mass Effect... they all have something in common. It's your character. He or she is a blank slate. They may have a name (or not), they may have some established relationships in the game world (or not), but they don't have a backstory (or if they do, it's very vague), and they certainly don't have a personality other than the one player crafts for him or her. And this is an important aspect in making an open world game work. Indy is not a character like this. He is someone whose past we know very well. We know what he can do and can't do. He is an adventurer archaeologist, moral alignment Very Good. He lives in a reality that ultimately has very little shades of gray, and he always does what is considered the "right thing". In other words, he would make a very bad character for a game where player is given greater choice of direction to go.
There are many ways to deal with this. Despite the evolution of the character, Indy has been willing to shoot the swordsman or launch a Thugge into lava. The obvious solution would be consequence/retribution, swift or otherwise and if so demanded by Lucas then at Lucas' whim.

Infernal Machine has some audio promts which indicate limits. If you were to indiscriminately shoot some villager, it's feasible that you would see "Game Over" as the camera spirals away from Indy's body, farmers's shovel sticking out of his back.

I'll never forget the kid typing "F*CK MARION" at the Kissing Booth in the game Sherwood Forrest. The game locked with a picture of a bar of soap jammed between some lips and the subtitle: MAZE OF FILTHMOUTH.

You could apologize and continue but three strikes and you had to start a brand new game.


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Originally Posted by Finn
We may still play a character called Indiana Jones, but we stop being THE Indiana Jones we know so very well.
I think this has ALWAYS been the attraction of playing such a game, I can make him the Indiana Jones I want him to be or always thought he was.



Quote:
Originally Posted by Finn
...let's imagine for a second that you'd turn your back to these poor souls. Just walked away. That's a moment right there you'd stop being Indy again. It's very likely that the game would force you in a situation where you can't continue before you do the right thing. If we have a realistic time cycle, you could return to the scene two ingame days later to find the guy still waist-deep in quicksand. The train never came, the sassy lass is still on the tracks, spouting expletives. You're not really in a place where you make your own adventure. Sure, you can go wherever you want, but you might as well be playing a linear game.
Why would you make a game where events you trigger don't expire or ascribe to the in-game clock? You can create many senarios for failure, but their only usefull when deciding how complex a game will be/bug testing, and since we're all dreaming here I say shoot for the moon.
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...to play as him... no. Just no.
Ok, but to play as MY perception of him, HELL YEAH!
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Old 07-14-2011, 11:30 AM   #55
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Quote:
Originally Posted by Rocket Surgeon
Ok, but to play as MY perception of him, HELL YEAH!

That's the joy of playing the immersive type of video game. It gives you the opportunity to get attached to your character and protective of their friends. In a free world Indy can be as he was in Raiders, diving into combat, or as self-centred as he was during the earlier part of Temple of Doom.

There will be blood.

Trust me.
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Old 08-23-2011, 07:44 AM   #56
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LucasArts job listing hints at in-development 'open-world RPG'

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Lucasfilm's recruiting website says the studio is hiring a developer for "an open-world RPG." The mid-level gameplay designer position will work on code and engines for an upcoming (and presumably unannounced) role-playing game set to take place in an open world environment. Other than that, the listing is unfortunately vague, asking only for a talented and experienced individual to work with artists and designers to put code together.

There's no mention of online or multiplayer features at all, and no hint of what platforms (other than PC) the game might be built for or run on. So it's anyone's guess as to what this exactly is yet -- just because features aren't mentioned in the listing just means this engineer won't be working on them, not that they don't exist. But it does seem like LucasArts is working on putting together some kind of RPG, possibly based on one of its current properties, in an open world setting. Which is intriguing news on its own.


http://www.joystiq.com/2011/08/22/lu...pen-world-rpg/


it's a shot of a shot in the dark, but hey, one commenter has already suggested Indiana Jones.
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Old 08-23-2011, 08:47 AM   #57
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More than likely it will be star wars super republic commando episode 3
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Old 08-23-2011, 09:00 AM   #58
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Quote:
Originally Posted by Nurhachi1991
More than likely it will be star wars super republic commando episode 3
Yeah no kidding.

While I doubt it will be Indiana Jones, I can't believe people aren't sick of all the expanded universe Star Wars trash out there by now. It's ridiculous.
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Old 11-08-2011, 01:12 PM   #59
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That's a hell of a good idea. I thought about it many times in the past, not only for Indy, for many games.
But it'll be good !
As I posted on another thread Indy future after Indy 5 is based on videogames {good videogames} in my opinion.
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Old 02-22-2012, 01:37 AM   #60
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Another thing to remember with a rockstar style game

Indy is always surrounded by adventures, in YIJC he always seems to be surrounded by it, and to some extent, it seems to follow him around, in a manner like a troublemaker creates trouble everywhere, indy creates adventures everywhere. Having an entire planet would be near impossible, just because of how huge the game would have to be, but you could put in certain places, with airports etc, to move around, and have temples to explore and you could place it in the 40's so everyone would still be at war, and i think it would be incredibly fun to explore places indy already explored but in higher graphics. Think about it, how many of you have wanted to visit the chachapoyan temple? You know it would be cool. but then there would be things like side quests too. or you could have it surrounded around the school. his house could be like a base of course, but people at the school, and his friends, could have him going on hunts.i could see the game working, but just not over a HUGEEEE map, cause it would just be too big of a game to work. but again, we also need real archaeology in here. or there can be like a newspaper, telling of things like, when we accidentally find something, indy could be the first to explore it, if you choose to. just some ideas forming... idk though, i could see it being either the best game ever, or one of the most disappointing games ever...
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Old 02-22-2012, 09:40 AM   #61
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Have any of you played Dragon Age II? It has a main plot with enough sub-events to make it seem open-ended. Oh, it also has alternate endings. I could see an Indy game based on this engine.
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Old 07-11-2012, 06:07 AM   #62
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The Adventurer

I suspect that this will be closest anybody ever gets to an open world Indiana Jones game.

The Adventurer! Coming soon from Polish studio The Farm 51.




Apologies for the lack of translation.
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Old 07-11-2012, 03:06 PM   #63
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I want to be excited about this, but it looks just like any other fps, just set in a jungle. With a little Nathan Drake thrown in. That's plenty for most people, probably, but I want more.
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