Tequileros
New member
A week ago I bought Broken Sword: The Sleeping Dragon. It is the 3rd part in the Broken Sword Trilogy (The Shadow of the Templars; The Smoking Mirror).
I knew the game was a 3D adventure game, but since I actually played both Broken Sword's, I also wanted to try part number three.
The 3D was great. Never did I saw such a beautifull graphical Adventure. Light effects, high detail textures... it was all there. And then I haven't told you about the best locations you ever saw: Prague, Peru, Paris and Egypt (hmmm remembers me about something...).
The controls of the game are simple: It are the same controls as with Monkey Island 4 and Grim Fadango, but then a little bit better. At the right bottom there is a controlmap. It features 4 icons which show you what you can do with a certain item like looking at it or using it. Sometimes you have to jump, climb or shove against a wall. This can be done by pressing the key that resembles the icon that resembles the action. You can't die by falling of a cliff.
However there are some timed sequences were you have to react within a bit more of a second. When you don't react in that second you die, and you can try again just a few seconds before you went too slow. After dieing a few times the difficulty decreases. These timed sequences are fun to play.
Second to that: The story is great, and every Indy fan will love the story. Average game play is 12 hours of amazing fun.
So why should the Indy developpers look at this game? Because it is the next generation of point and click adventures.
I will tell more about the game at a later time, in the meanwhile you can look at these websites:
http://www.fullsword.tk/
http://bsplanet.brokensword3.net/index.php
http://www.adventuregamers.com/display.php?id=307
Post away if you ever played the game, and tell why you would like that the Indy developpers look at this game.
I knew the game was a 3D adventure game, but since I actually played both Broken Sword's, I also wanted to try part number three.
The 3D was great. Never did I saw such a beautifull graphical Adventure. Light effects, high detail textures... it was all there. And then I haven't told you about the best locations you ever saw: Prague, Peru, Paris and Egypt (hmmm remembers me about something...).
The controls of the game are simple: It are the same controls as with Monkey Island 4 and Grim Fadango, but then a little bit better. At the right bottom there is a controlmap. It features 4 icons which show you what you can do with a certain item like looking at it or using it. Sometimes you have to jump, climb or shove against a wall. This can be done by pressing the key that resembles the icon that resembles the action. You can't die by falling of a cliff.
However there are some timed sequences were you have to react within a bit more of a second. When you don't react in that second you die, and you can try again just a few seconds before you went too slow. After dieing a few times the difficulty decreases. These timed sequences are fun to play.
Second to that: The story is great, and every Indy fan will love the story. Average game play is 12 hours of amazing fun.
So why should the Indy developpers look at this game? Because it is the next generation of point and click adventures.
I will tell more about the game at a later time, in the meanwhile you can look at these websites:
http://www.fullsword.tk/
http://bsplanet.brokensword3.net/index.php
http://www.adventuregamers.com/display.php?id=307
Post away if you ever played the game, and tell why you would like that the Indy developpers look at this game.