indytim
Member
Having Amy Henning work on an Indiana Jones game would be a bad idea because she's already produced a series of them under the guise of Uncharted. An Indy game produced by her would be just too close to Uncharted in design and narrative, drawing unwanted comparisons. I can't see how it wouldn't be.
Apparently, EA wasn't happy with the recently-scrapped Star Wars game she was working on due to the fact that most of the designs they were shown were too similar to Uncharted. The following quote is taken from this article ... https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152 ... which is a long read but a very interesting one that explains the complex nature of working with Lucasfilm on one of its franchises:
By the middle of 2017, people who saw the game say it resembled Uncharted too much for EA?s liking. ?The three levels we made for the 3.5 gate, every single one of those levels you could hold up a video of Uncharted beside it,? said one former Visceral employee, ?and you could literally say, ?OK, this part is like this part from Uncharted. This level is like this level from Uncharted.??
A new Indiana Jones can't simply be a clone of the Nathan Drake adventures. In order for it to be successfully received by the press and players it would need to offer something different in its design construct. The most beloved Indiana Jones video games are LucasArts' point and click adventures so maybe that would be a good starting point when thinking about how a game featuring the character should be presented.
Apparently, EA wasn't happy with the recently-scrapped Star Wars game she was working on due to the fact that most of the designs they were shown were too similar to Uncharted. The following quote is taken from this article ... https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152 ... which is a long read but a very interesting one that explains the complex nature of working with Lucasfilm on one of its franchises:
By the middle of 2017, people who saw the game say it resembled Uncharted too much for EA?s liking. ?The three levels we made for the 3.5 gate, every single one of those levels you could hold up a video of Uncharted beside it,? said one former Visceral employee, ?and you could literally say, ?OK, this part is like this part from Uncharted. This level is like this level from Uncharted.??
A new Indiana Jones can't simply be a clone of the Nathan Drake adventures. In order for it to be successfully received by the press and players it would need to offer something different in its design construct. The most beloved Indiana Jones video games are LucasArts' point and click adventures so maybe that would be a good starting point when thinking about how a game featuring the character should be presented.