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Old 07-05-2017, 12:15 AM   #1026
Kai Hagen
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I'm watching people play RE7.



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Old 07-19-2017, 09:15 PM   #1027
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According to this official Battlefield 1 tweet, both the Prise de Tahure map and the new monthly update will be coming tomorrow (Thursday, July 20th).


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Old 07-20-2017, 10:25 AM   #1028
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According to this official Battlefield 1 tweet, both the Prise de Tahure map and the new monthly update will be coming tomorrow (Thursday, July 20th).


-G

I've never played Battlefield but I've heard great things and I enjoyed Star Wars Battlefront quite a bit. I may give this a shot and see what all the fuss is about.
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Old 07-20-2017, 12:29 PM   #1029
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Quote:
Originally Posted by IndyBuff
I've never played Battlefield but I've heard great things and I enjoyed Star Wars Battlefront quite a bit. I may give this a shot and see what all the fuss is about.
Sounds good. While the main draw of the series has been its multiplayer, its single player stuff has always been pretty fun too, from its single player maps (included in the series prior to Battlefield 3) to its single player campaigns (included in Battlefield 3 and later games in the series).

And don't be thrown off by the title of the latest Battlefield game (Battlefield 1), as the "1" in the title refers to its World War 1 theme rather than it being the first game in the series. All the previous Battlefield titles are more self-evident.

Also, if you enjoyed the first Star Wars Battlefront, then you'll likely really enjoy the upcoming Star Wars Battlefront II which, besides having improved gameplay and such, also (unlike the first one) includes a single player campaign:






And lastly, the Prise de Tahure map is now available in Battlefield 1.


-G

Last edited by Goodsport : 07-20-2017 at 12:35 PM.
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Old 07-21-2017, 08:57 AM   #1030
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Cool beans! I'm looking forward to Battlefront II and so far it looks like they're adding everything fans wanted.
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Old 07-23-2017, 09:55 AM   #1031
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Running through Duke Nukem 3D: 20th Anniversary World Tour. There's an Easter Egg of an unfortunately dead Indiana Jones in a cave in the Hotel Hell level. This is followed by Duke saying "We meet again Dr. Jones."
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Old 08-11-2017, 05:06 AM   #1032
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From all the way back on Page 8...

Yeah, it did. And you played it. (For, like, an hour!) Something else must have caught your attention, because it sat around for, like, four years before you bothered to give it an honest shake.

Played what? This:



I've been picking through my backlog and popped it in the other day after beating it about three years back. As previously mentioned dynamiting Nazi armor and equipment is most satisfactory, and since I was only a couple of trophies away from acquiring the platinum I decided to give it a spin.

The central mechanic remains a joy -- planting dynamite on the side of a tank and walking away before it blows up never gets old. Same goes for AA guns and observation towers. Unfortunately a lot of those things that need to get blowed up real good are on the roofs of Paris' many buildings (they did a good job recreating the city), but there's a lot of jank when transitioning to the rooftops.

For example, Sean can shimmy up a drainpipe with ease; if that drainpipe, however, curves at the last second, you're stuck. Instead of just reaching up and hoisting himself over, Sean has to jump from the pipe to the edge of the roof and only then pull himself up. There's a similar problem when climbing down: Sean will willing step over the edge and subsequently grab the edge to prevent falling. Normally this would be a welcome addition, but on more than one occasion he would spot weld to the wall on a five foot drop, then immediately pull himself up, but would happily leap to his death from a couple hundred feet up.

Annoying. But once you got to the rooftop in question? It would often feature dozens of different slopes and angles and flat surfaces that only had the barest of connections to any school of architecture. Doubly annoying.

That aside, I think my original score of 7/10 is fair. Maybe a 7.5 if I'm feeling generous, but that jank and the overall lack of polish drag down what is an otherwise very entertaining game and concept. It's just too bad that EA shuttered Pandemic so we'll never see another one.

I've also been puttering around with DuckTales Remastered and Sly Cooper: Thieves in Time. While DuckTales remains a classic, Sly Cooper seems to have devolved into a collection of mini games wrapped up in an interesting concept.


Now that The Saboteur has been put to bed though, I think I'm going to tool around L.A. Noire again. I'm also only a couple of trophies away from the platinum (mostly collectibles), and I want to try the arson desk since it was my worst performance. This is also another series that will probably never again see the light of day.




Beyond that, August brings about the end of my gaming purchases for the year. In addition to Uncharted: The Lost Legacy, I have Yakuza Kiwami, Shadow Tactics, and The Sexy Brutale.



Of all the games coming up this one looks to be the most intriguing. Sounds like a neo-gothic game of Clue so far!


Quote:
Originally Posted by Kai Hagen
I'm watching people play RE7.

This is one of those things that are best described as "The Most Millennial Thing Ever."
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Old 08-11-2017, 09:03 AM   #1033
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Quote:
Originally Posted by Le Saboteur
Played what? This:




Now that The Saboteur has been put to bed though, I think I'm going to tool around L.A. Noire again. I'm also only a couple of trophies away from the platinum (mostly collectibles), and I want to try the arson desk since it was my worst performance. This is also another series that will probably never again see the light of day.



I adored L.A. Noire and I think it's one of the best games of the last generation. It's a shame we'll never get a sequel.
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Old 08-11-2017, 03:12 PM   #1034
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(Finally) playing Mad Max, along with Sniper Elite III (Africa), the latter seems to have become a bit more tricky since I finished Sniper Elite V2...



I like the Mad Max game this far, but hope for some cool rare items to collect and cars to upgrade
Cannot help but love the beauty of the desolate post-apocalyptic scenery... except for when a hurricane + lightning storm rushes in
I would have preferred though if Max could upgrade the shotgun further and have a broader weapons inventory to keep items in, like improvised DIY grenades, Molotov cocktails (instead of the fuel jerrycans that you need for refueling the Magnum Opus, explode certain doors, or operate balloons for). I'd really dig a high-velocity nail gun or explosive dart launcher... as those things you can actually build together from scavenged parts in Fallout 4
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Old 08-11-2017, 08:10 PM   #1035
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Quote:
Originally Posted by Le Saboteur
Shadow Tactics
Now here's something we will definitely compare notes on.
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Old 08-14-2017, 05:36 AM   #1036
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Quote:
Originally Posted by IndyBuff
I adored L.A. Noire and I think it's one of the best games of the last generation. It's a shame we'll never get a sequel.

I'm not yet of the opinion that we'll never see another entry into the... series (but it can't be a series if there's only one!). There was a rumor of a full-remaster of the game for current hardware just a few days back, but take that with a pinch of salt. The things I am optimistic on:

Executives have referenced the importance of the series to their future;
Despite the success of GTA Online, fans will want to see Rockstar do something else; even if it is only tangentially different in L.A. Noire's case.

So, maybe. But if we never do I'm happy with what we got. Though, this new idea as games as services could fit a potential sequel.

Quote:
Originally Posted by Finn
Now here's something we will definitely compare notes on.


It may take a while. I gave the opening level the once over and put it away. I need to get some of these twitchy action games out of the way, so I can approach it properly. So far the inclusion of a full Japanese-voice cast is a major plus, and it looks like it might fill that void Commandos left all those years ago.


Quote:
Originally Posted by Finn
Interestingly, for once I actually feel this point a detriment, at least towards those who already have acquired the base game.

While I'm usually a sucker for all additional content when it comes to extra content for games that hit my buttons (I'm especially looking at you, BioWare), the bits provided for Sleeping Dogs didn't quite do it for me. While some were fun, they didn't really add to the main game. Some outfits did provide fun bonuses, but I just couldn't take the game's narrative seriously watching Wei show up in a triad meeting dressed in some gaudy piece of eastern cinema cosplay. And when some actual additional story content was provided, like the Year of the Dragon, the production values were noticeably lower compared to the main game.



Sleeping Dogs is five years old today.

I don't double dip, so I don't go in for remasters if I already have the original. That said, I did pick up the Definitive Edition of Sleeping Dogs... oh, a while ago. Played through it again, beat it, and platinum-ed it again as well. The story didn't have the same impact the second go 'round, but I did finally get to play the Year of the Snake & Nightmare in Northpoint add-ons. I'm glad I didn't spring for them the first time around though.

Like the Zodiac Island Tournament (which just kind of ended), Nightmare and Year of the Snake are way too short. Both are fun, but definitely lack the polish of the main campaign. Year of the Snake, for example, could have been really, really good but it felt rushed instead. The missions were either uninspired or lifted from other missions; i.e., drive a booby trapped car into Victoria Harbor to prevent casualties.

Northpoint gets a lot of credit for trying to do something different with the overcrowded vampire/zombie/supernatural category by delving into Chinese lore, but it's also too short and amounts to little more than fetch quests and then punching (& stabbing!) demons and hopping vampires. The graphical effects and flourishes are pretty nifty though.

Both are fun though and worth playing, but I would have been miffed paying full price for them at original release. At the end of the day, both additions made me think about movies I would have rather been watching. Like this one or this one.

It's also worth noting that the really wild costumes (Sun Wu Kong, Bronze Man, Georges St. Pierre, etc.) are locked behind a... pay wall of sorts. You can get them from one of the stalls in the Night Market, but they're so ridiculously expensive that the normal player won't be able to afford them until they're almost finished with the main campaign.

All of that said, pick up Sleeping Dogs if you're even remotely curious. By now you can probably have it for a song.

Remember!

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Old 08-17-2017, 07:23 AM   #1037
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I'm playing Wargame: Red Dragon.
Here's a YouTuber playing the same game.

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Old 08-21-2017, 07:27 PM   #1038
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The Łupków Pass map from the upcoming Battlefield 1 DLC pack In the Name of the Tsar is now available for Premium Members.

It was also revealed earlier today that of the six new maps included in the DLC, four of them (Łupków Pass, Albion, Galicia and Brusilov Keep) are World War 1 battles while the other two (Tsaritsyn and Volga River) set during the Russian Civil War.






-G
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Old 09-04-2017, 04:21 AM   #1039
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Beyond that, August brings about the end of my gaming purchases for the year.

Now you're a dirty liar. Sega has also announced Yakuza Kiwami 2 is coming stateside in December. You're going to have to get that one too.




Quote:
Originally Posted by DaFedora
Sniper Elite III (Africa), the latter seems to have become a bit more tricky since I finished Sniper Elite V2...

Just wait until you get to Italia.

I'm currently fiddling about with The Lost Legacy. Collecting trophies mainly, but I have been enjoying the in-game combat arenas as well as the deeply improved Survival Arena.

I have a soft spot for city builders, so while I'm looking forward to Tropico 6, I'm spending some time with Tropico 5 again. Since freemode is a significant time sink I've been messing about with the campaign so I can pick it up and put it down with some ease.

Speaking of building sims, is anybody else looking forward to this:



I'll be picking it up. And is it weird that I wonder how comprehensive their AD&D* coverage is?

That's Accidental Death & Dismemberment, not Advanced Dungeons & Dragons.
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Old 09-04-2017, 11:09 AM   #1040
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Quote:
Originally Posted by Le Saboteur
Now you're a dirty liar. Sega has also announced Yakuza Kiwami 2 is coming stateside in December. You're going to have to get that one too.






Just wait until you get to Italia.

I'm currently fiddling about with The Lost Legacy. Collecting trophies mainly, but I have been enjoying the in-game combat arenas as well as the deeply improved Survival Arena.

I have a soft spot for city builders, so while I'm looking forward to Tropico 6, I'm spending some time with Tropico 5 again. Since freemode is a significant time sink I've been messing about with the campaign so I can pick it up and put it down with some ease.

Speaking of building sims, is anybody else looking forward to this:



I'll be picking it up. And is it weird that I wonder how comprehensive their AD&D* coverage is?

That's Accidental Death & Dismemberment, not Advanced Dungeons & Dragons.

As a longtime 'fan' of Jurassic Park/World I'm probably going to go get Jurassic World Evolution. In the meantime I finally beat all the main story bits of Far Cry 4 the other day. Might try to trade it in to get some more store credit towards Uncharted lost Legacy. Currently I got enough to get the game at half price so maybe this will count for a bit more.
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Old 09-05-2017, 04:25 AM   #1041
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I'm sure Finn's seen this, but I thought I would share it here as well. It's oddly affecting, and I'm not even a long time fine. The world though, the world is a fantastic place. Hopefully the Netflix series does it justice (except people tell me that Geralt is kind of a whiner).

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Old 09-05-2017, 09:28 AM   #1042
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The Battlefield 1 DLC pack In the Name of the Tsar is now up and running for Premium Pass members.

Coming later this month: FIFA 18 and the Guild Wars 2 expansion pack Path of Fire.


-G
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Old 09-05-2017, 07:39 PM   #1043
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Quote:
Originally Posted by Le Saboteur
I'm sure Finn's seen this, but I thought I would share it here as well. It's oddly affecting, and I'm not even a long time fine. The world though, the world is a fantastic place.
Yeah, I saw that last night. If you felt affection, try imagining my feels when Geralt broke the fourth wall, as someone who was there ten years ago on day one.

I paid the full price at release for two games in 2007. The other one was Jade Empire.

Back then, I pretty much went in blind with no prior knowledge of the book series and other lore the game was based on. I saw some blurbs about "gritty dark fantasy world", and while the reviews weren't shining, they were still solidly hovering around the 80-point-mark, giving the vibe of what I call an "acquired taste" game.

The fact that they cleverly touted BioWare's involvement in their marketing probably helped too. (In reality, that amounted to CDPR licensing said firm's already-somewhat-aged Aurora engine, but I can't help wondering how many copies they sold simply because they had the gall to slap that logo on the game box.)

Well, the hive mind was pretty much spot on. From a purely technical standpoint, The Witcher in its release form wasn't a masterpiece. Needless to say, that vanilla 1.0 has also aged horribly. (However, the Enhanced Edition with better-if-still-somewhat-wonky voice acting + a bunch of mods that enhance certain gameplay mechanics, textures and other visuals can make it a passable experience even by modern-day standards.) But despite its shortcomings, even back then the game's worldbuilding did achieve some unique highs. They were trying to tell stories by planting little details around the world even back then.

Despite its flaws, the game obviously did get enough things right in the end to make The Witcher 2 a day-one purchase for me. (CDPR's business practices helped too.) And if the first part of the series probably requires a hefty bit of nostalgia (and those mods) to enjoy it today, part two actually manages something marvelous for a game that's six years old - it hasn't aged a day. If it came out today, it'd clear every bar most gamers expect from a 2017 AAA title release. And again, it achieves it through meticulous worldbuilding. The environments are clearly lovingly crafted with plenty of attention to detail. So much in fact, that many of them feel almost underutilized. There are places you spend perhaps merely a few minutes in and others that are completely optional - meaning they don't even have a side quest attached to them. And yet there's nothing about them that are usual telltales of "secondary content" in most games*.

And this gets us to why The Witcher 3 is such a digital wonder of the modern world. Somehow CDPR built a game that's at least twenty times bigger than the previous entry, but the attention to detail didn't suffer at all. Every nook and cranny in this world is so friggin' detailed, no matter whether it's a place where something plot-critical is supposed to happen or just something you pass by on your way to turn in the next quest. Usually these massive open worlds recycle content or otherwise cut corners somewhere**. The Witcher devs never did, and it's not easy to give them enough rounds of applause for that***.

*If you want a particularly good example of a game that puts in some nice attention to detail for the main story content and quests, but the execution of the side activities is down right sloppy, look at Mass Effect 3.

**A prime example of this: Skyrim. While I've never been particularly bored with its endless dungeon crawls, there's hardly anything uniquely memorable in them either, thanks to heavy asset recycling. It somewhat extends to the story content too, with its "radiant" questing mechanic. Or perhaps that's because. The locations need to be uniform enough because a random quest can send you into any random dungeon.

***They're not completely unique though, Rockstar is pretty good with this too. It's especially hard to find cut-and-paste stuff from GTA V. But they've been at it for two decades, CDPR essentially nailed it with their first try. (Also makes me wonder what's up with Ubisoft, since they continually fail to take notice. Really, guys. You could just try releasing the game "when it's done", not because you have a set deadline for a given year's holiday market.)


TL;DR: It's been a good decade for sure.

Last edited by Finn : 09-06-2017 at 04:05 AM.
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Old 09-07-2017, 08:44 AM   #1044
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For all my fellow L.A. Noire fans:

https://www.polygon.com/2017/9/7/162...rockstar-games
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Old Yesterday, 11:06 AM   #1045
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The Ghost Recon Wildlands PvP Open Beta runs from Thursday, September 21st through Monday, September 25th.

The beta pre-download can be started from here.






-G
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