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Old 06-23-2010, 11:34 PM   #676
JP Jones
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Quote:
Originally Posted by Attila the Professor
It means that the individual in question is longer a member of the Raven.
And what does that have to do with the misspelled 1-sentence posts?
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Old 06-24-2010, 11:08 AM   #677
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He can't answer you.
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Old 06-24-2010, 11:19 AM   #678
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Originally Posted by VP
He can't answer you.
I'M CONFUSED
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Old 06-24-2010, 03:48 PM   #679
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Quote:
Originally Posted by JP Jones
I'M CONFUSED

There won't be any more of his posts. That's what's important. So let's abide by the fourth rule seen here and waste no more time on this.
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Old 06-24-2010, 11:44 PM   #680
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Originally Posted by Attila the Professor
There won't be any more of his posts. That's what's important. So let's abide by the fourth rule seen here and waste no more time on this.
Oh, so he was a member, and now he's a guest?
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Old 07-06-2010, 10:45 AM   #681
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Guest = Ex-member
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Old 07-12-2010, 10:49 AM   #682
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It's a great game! I love the huge individual movie hubs. I think the first one was more difficult, but both are a pleasure to play.
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Old 07-12-2010, 12:21 PM   #683
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Quote:
Originally Posted by Lego Indy
It's a great game! I love the huge individual movie hubs. I think the first one was more difficult, but both are a pleasure to play.

Now I think you're just flattering yourself!
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Old 08-04-2010, 08:41 PM   #684
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Originally Posted by Lego Indy
If I buy Lego Indy 2, should I keep the first one or trade it in?

Keep it. I think that LEGO Indiana Jones 2: TAC for PSP is quite enjoyable.
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Old 10-02-2010, 07:19 PM   #685
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I recently reinstalled it on my new PC. It plays a dream, though i need a pad for it, since i don't like the keyboard layout
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Old 10-03-2010, 05:53 AM   #686
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i lo f vee lego indy 2
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Old 09-26-2011, 05:35 AM   #687
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I happened upon this while doing some research on another thread, an account from a fellow who did texture work on this game.

Quote:
Originally Posted by David Llewelyn
One of my favourite projects to-date, the Temple of Akator was a darkly atmospheric side-scroller created for the #1 title, Lego Indiana Jones II. Furnished with numerous traps and set-pieces, the brief for the level allowed great scope for me to indulge my passion for ZBrush in creating a richly textured, sculptural environment.

Almost every surface in the level has been worked in ZBrush, with the assets then baked down to game-ready topologies prior to a final assembly. Using this modular construction methodology, I was actually able to finish the level from prototype to final light-map in just a few short weeks.

Timescale: Having sole ownership from the outset, the level took 5 weeks including the creation of a number of high-quality, reusable assets.

Credits: Modelling, ZBrush, texturing, lighting and final implementation/bug-fix.

Here's a couple of the pictures he includes, but be sure to check out the link for larger versions of the same.







There's a couple other pieces in his portfolio from the game, including one in particular that's rather impressive, but I'll leave those to you for the moment...
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