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Old 08-17-2008, 03:27 PM   #1
RedeemedChild
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Lego Indiana Jones 2: The Adventure Continues

According to the rumors coming from the employees of LucasArts there is a second LEGO Indiana Jones game in the works.

However, does anyone know when this game will be released? Will it be available on the Sony PSP, Apple i-Phone or the Nintendo DS? Will it contain online game play? Will it be released something this year or next year?

Does anyone have any answers to these questions?

We all knew that there would be a second LEGO Indy game but it seems as if Lucas likes to enshroud all his projects in secrecy.
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Old 08-17-2008, 05:51 PM   #2
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I hope. It'd be fun too have new characters, new cutscenes, and KOTCS thrown in for fun. But what happens when we get Indy V?
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Old 08-17-2008, 10:58 PM   #3
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So what will they do with Lego Indy 2 other than KOTCS? The 1st one is fantastic. I just am confused as of how they can elaborate on the movies. I have a feeling its going to be a KOTCS only game.
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Old 08-18-2008, 07:03 AM   #4
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Originally Posted by Dr._Jones_Jr.
So what will they do with Lego Indy 2 other than KOTCS? The 1st one is fantastic. I just am confused as of how they can elaborate on the movies. I have a feeling its going to be a KOTCS only game.

It should be an expansion then.

I still dont see the point of not putting KOTCS on the 1st game, as it would have been a boost for sales (regarding children, not upset adult fans )
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Old 08-18-2008, 08:48 PM   #5
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I would certainly buy it. Who's to say they cant dive into the Expanded Universe of Indy's adventures?
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Old 08-18-2008, 08:57 PM   #6
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Fate of Atlantis would be a pretty easy way to earn some goodwill...
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Old 08-18-2008, 09:04 PM   #7
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Fate of Atlantis would be a pretty easy way to earn some goodwill...

I'd be twice as sold.
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Old 08-18-2008, 09:13 PM   #8
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Fate of Atlantis would be a pretty easy way to earn some goodwill...
They really should update this game before they Lego-ise it, though.
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Old 08-18-2008, 09:19 PM   #9
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They really should update this game before they Lego-ise it, though.

How so? It's flawless. Just re-release the thing with Lego Indy 2.
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Old 08-19-2008, 12:24 AM   #10
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It will probably be like Lego Star Wars: The Complete Saga - basically the original game with some new levels (KotCS stuff in this case) and some new characters and tweaks to the original levels.
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Old 08-19-2008, 01:45 AM   #11
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Perhaps...though I'd like to explore this FoA concept a while longer. How might such a thing be structured?

We know that each narrative apparently gets 6 levels. I think we can pretty definitively say that the labyrinth would end up getting a level of its own. There could be some sort of Crete/Thera/submarine amalgamation going on for a level immediately preceding. Atlantis gets either one or two levels; if it gets two, I'd imagine that rescuing Sophia occurs at the end of the first one, which of course means that Indy would need an alternate sidekick for those segments. Algiers and Monte Carlo were always so unified in game play, I'm not sure if they ought to be broken up, but there are some great set pieces in either one, with camels, jeeps, a man in a fez, a hot air balloon, and a knife thrower all involved in the first, to say nothing of the dig site, and a car chase in the second. Then we've got the earlier segment, with everything from Barnett to Barnett, with New York, Iceland, Tikal, and the Azores in-between - this clearly makes for a challenge of organization unlike anything posed by the translation of the three films. Looking for the statue in the archives is a great sequence to include, and interrupting Sophia's talk is very much in the Lego spirit. The Heimdall, Sternhart, and Costa bits I'm not quite sure what to do with, though.
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Old 08-19-2008, 02:07 AM   #12
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i hope there making another Indy Lego game! me and my sister played the whole game together.he he we laughed so much playing it our stomachs hurt.lol
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Old 08-19-2008, 05:34 AM   #13
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The game has so much replay value. I love going back through the levels with the new characters who unlock new stuff. Im still only on Raiders but thats because I replay the levels 4 times or more.
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Old 08-19-2008, 10:38 AM   #14
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Quote:
Originally Posted by Attila the Professor
Perhaps...though I'd like to explore this FoA concept a while longer. How might such a thing be structured?

We know that each narrative apparently gets 6 levels. I think we can pretty definitively say that the labyrinth would end up getting a level of its own. There could be some sort of Crete/Thera/submarine amalgamation going on for a level immediately preceding. Atlantis gets either one or two levels; if it gets two, I'd imagine that rescuing Sophia occurs at the end of the first one, which of course means that Indy would need an alternate sidekick for those segments. Algiers and Monte Carlo were always so unified in game play, I'm not sure if they ought to be broken up, but there are some great set pieces in either one, with camels, jeeps, a man in a fez, a hot air balloon, and a knife thrower all involved in the first, to say nothing of the dig site, and a car chase in the second. Then we've got the earlier segment, with everything from Barnett to Barnett, with New York, Iceland, Tikal, and the Azores in-between - this clearly makes for a challenge of organization unlike anything posed by the translation of the three films. Looking for the statue in the archives is a great sequence to include, and interrupting Sophia's talk is very much in the Lego spirit. The Heimdall, Sternhart, and Costa bits I'm not quite sure what to do with, though.

It would be troublesome to shorthand parts of FOA in the LEGO style cutscenes, for an audience that would be largely unfamiliar with Fate to begin with. However, it's not impossible. If you look at the game merely from an action standpoint, there's plenty of material to work with in the stages, though.
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Old 08-19-2008, 04:14 PM   #15
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Quote:
Originally Posted by Spalkomania
It will probably be like Lego Star Wars: The Complete Saga - basically the original game with some new levels (KotCS stuff in this case) and some new characters and tweaks to the original levels.

That's what'd I'd imagine another game would be. Hopefully extending the mine cart level in the process.
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Old 08-21-2008, 06:08 AM   #16
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I hope they expand the levels a bit more and throw in levels from KOTCS
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Old 08-21-2008, 07:18 PM   #17
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I hope that they'll add a lot more of Mola Ram and the Temple of Doom experiences along with giving Mutt Williams and Short Round a lot of game play.

Hopefully there will be an Ad-Hoc and Infrastructure Multiplayer mode on the PSP LEGO Indy 2 game.

I'm sure the Kingdom of the Crystal Skull will be a huge experience in LEGO Indiana Jones 2. Perhaps the Quest for the Crystal Skull will be very rewarding.

I look forward to crossing blades with Irina Spalko, going vine swinging with Mutt and escaping in the Refrigerator from the Nuclear bomb. Another big part of the game will in no doubt be the exploration of the Cemetery in which the Crystal Skull resides.
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Old 08-21-2008, 08:00 PM   #18
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I would rather see a game based realisticly from the movies. Man, that would be my wet dream to play ToD in faithful video game form!
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Old 08-22-2008, 02:59 AM   #19
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If the levels are longer and they add some more goodies I will be 100% enthused. Lego games are super fun. I want more of a challenge though.

Quote:
Originally Posted by RedeemedChild
I hope that they'll add a lot more of Mola Ram and the Temple of Doom experiences along with giving Mutt Williams and Short Round a lot of game play.

Hopefully there will be an Ad-Hoc and Infrastructure Multiplayer mode on the PSP LEGO Indy 2 game.

I'm sure the Kingdom of the Crystal Skull will be a huge experience in LEGO Indiana Jones 2. Perhaps the Quest for the Crystal Skull will be very rewarding.

I look forward to crossing blades with Irina Spalko, going vine swinging with Mutt and escaping in the Refrigerator from the Nuclear bomb. Another big part of the game will in no doubt be the exploration of the Cemetery in which the Crystal Skull resides.

You should make the game. All of these ideas really are appealing. The cemetary will be tons of fun. Just like the Jungle temple in raiders level 1.

Last edited by Attila the Professor : 08-22-2008 at 12:19 PM.
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Old 08-30-2008, 11:46 AM   #20
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Sign me up! I've been playing the first one a lot lately.
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Old 08-30-2008, 06:29 PM   #21
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The safe bet is Lego Indiana Jones: The Complete Adventures rather than a full sequel. Expect this Summer 2009.
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Old 08-31-2008, 09:44 AM   #22
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I hope. It'd be fun too have new characters, new cutscenes, and KOTCS thrown in for fun. But what happens when we get Indy V?

I don't think you need to worry about there being an Indy 5. I don't see any way that can possibly happen.
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Old 08-31-2008, 11:01 AM   #23
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I don't think you need to worry about there being an Indy 5. I don't see any way that can possibly happen.

I'd say if Indy 4 could happen, Indy 5 is totally possible.
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Old 09-04-2008, 05:19 PM   #24
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I’ve been thinking about some of the Ad-Hoc and Infrastructure feature that the PSP LEGO Indiana Jones The Complete Adventures could contain.
Temple of Doom Ad-Hoc Mode

Race your friends through the Temple of Doom Mine Caverns in attempt to escape impending doom.

This mode would be much like Kart Rider or Mario Kart. You race on parallel railroad like tracks in Mining Carts just like those in the movie Temple of Doom. Playable characters include Short Round, Indiana Jones, Mola Ram and the girl whose name I cannot seem to remember.

As you race along the tracks you can acquire weapons and various items that improve your experience much like the upgrades in Mario Kart. For instance Crates like the one that Ark of the Covenant is stored in as we see in Raiders of the Lost Ark are placed randomly along the track and as one drives through the box they gain an such as the Crystal Skull which would then be activated by pressing the X key on the PSP or B on the Nintendo DS and it would then be launched at an opponent causing a catastrophic explosion which would render the particular player that was the target of the attack and players nearby that player skeletons for about 8 seconds. They would be unable to drive for until the cool off of 8 seconds was over. Another idea I have is that of a Holy Grain another popular artifact from The Last Crusade in which a player gained Infinate Health for about 10 seconds and would be invincible to the attacks of other players for a time.

Capture That Artifact

This game would be a lot like Capture The Flag.

The objective is to race through all four maps (which are locations from all four films) and acquire an artifact, return it to your base and defend it from your opponents and natural disaster.

Raiders of the Lost Ark.

Capture The Idol.

Make your way through the Amazonian Jungle Temple to the altar where the golden fertility idol stands and then avoid the rolling boulder, once outside avoid your opponent’s attacks as you make your way back to your base. Team work is the name of the game here.

Rescue The Ark.

In this level you must make your way into your opposing teams base and battle your way to the Ark of the Covenant and bring it back to your base two players will need to carry the Ark back to their base while a third player holds off the opposing teams attack man.

The game is won once you’ve made it back to your base.


Temple of Doom.

Players can play as either Indy, Short Round, Mutt Williams or Mola Ram or a custom character.

Capture the Sunstone.

Players must navigate a labyrinth into the Temple of Doom and battle Mola Ram’s henchmen and after clearing the area of them they must then dig for the Sunstone and escape in the Mine Carts and return the stone to their base before it is taken by a member of the opposing team.

Cemetery Death Match Crystal Skull Quest

Indy and Mutt must find the Crystal Skull before they are clobbered by Grave Guardians.

This game can contain up to four players two to play as Indy and Mutt and two to play as the Grave Guards in Original Ad-Hoc/ Infrastructure play while in Ultimate Ad-Hoc/Infrastructure play you can have up to 8 players. Blue team has Indy, Mutt, Short Round and Indy’s father while Red team has Grave Guards, Spalko and Mola Ram or a German Soldier.

The Blue Team is equipped with shovels to dig for a key to unlock the door into the cave. As they dig they must remain aware of there opponents and constantly fend off the opposing team members. They must also be careful of where they dig because if they dig up a mine they’d be blown to little bricks and have to respawn.

Once they have gained the key they can unlock the door and search for the Crystal Skull while still avoiding their opponents along with booby traps, spiders and unstable platforms. Once a player finds the Crystal Skull they gain amazing powers such as being able to destroy an opponent in one powerful punch. If they are using Mutt they can choose to use either a sword or switchblade which through the power of the Crystal Skull can change into a lightsaber. If Spalko gains the Crystal Skull she can cause her opponents to have to wait an extra 4 seconds before they respawn if slain by her.

Once you’ve reached your base and placed the Crystal Skull in your Treasure Chest two teams are teleported to the Area 51 Hanger for a final Death Match.

Last edited by Attila the Professor : 09-04-2008 at 05:45 PM. Reason: double post
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Old 09-04-2008, 06:54 PM   #25
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Nothing official, but WB (owner of TT) has said that they would like to continue the ties with Lucasfilm with the LEGO games.
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