Tennessee R
New member
On Wikipedia, under FoA, there is a bit of trivia that I wasn't aware of. I was wondering if this means that there is an actual image of the room or just traces that indicate there was room. Anyway, thought that this was interesting. Below is the quote:
"Game resource editing programs like ScummRev have revealed that there is an unused ('secret') room in the game code that didn't make it to the final version. This room is Sophia's bedroom, and lies next to her ransacked office. The programmers must have originally planned some more action in Sophia's apartment, but then thought that the presence of such a room and an additional sequence would not be vital to the gameplay. In the final version, all that takes place in Sophia's apartment is an extended dialogue in her office.
In the 'secret' bedroom, some objects can be identified with ScummRev; this indicates that the programmers intended some puzzle to be solved by the player, apart from the office dialogue. In that bedroom, perhaps Sophia made her introduction as a playable character, so that the player had to guide her to, for example, find the orichalcum bead. One of the useable objects is labeled as Chuck the Plant, which is an inside joke at LucasArts and a nod to several previous LucasArts games."
"Game resource editing programs like ScummRev have revealed that there is an unused ('secret') room in the game code that didn't make it to the final version. This room is Sophia's bedroom, and lies next to her ransacked office. The programmers must have originally planned some more action in Sophia's apartment, but then thought that the presence of such a room and an additional sequence would not be vital to the gameplay. In the final version, all that takes place in Sophia's apartment is an extended dialogue in her office.
In the 'secret' bedroom, some objects can be identified with ScummRev; this indicates that the programmers intended some puzzle to be solved by the player, apart from the office dialogue. In that bedroom, perhaps Sophia made her introduction as a playable character, so that the player had to guide her to, for example, find the orichalcum bead. One of the useable objects is labeled as Chuck the Plant, which is an inside joke at LucasArts and a nod to several previous LucasArts games."