Dig Site 1138
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I'd like to see Rockstar's take on an Indy game. Not an Indy-style game, an actual Indy game."Grand Theft Treasure", perhaps
Raiders:Cairo:no pyramids. Doom:India:no Taj Mahal. Crusade:Venice:sewers?Attila the Professor said:I reckon setting is one of the more interesting questions involved in this hypothetical, at least by my lights.
Rocket Surgeon said:Raiders:Cairo:no pyramids. Doom:India:no Taj Mahal. Crusade:Venice:sewers?
DiscoLad said:I could see it being a somewhat sandbox game.
Indiana Jones can pretty much only be go from A to B in a level and it I can't see it working as a complete open sandbox.
Attila the Professor said:Maybe it's more about giving an appropriate level of archaeological depth to the story, <I>along with</I> lots of colorful friends and foes, <I>along with</I> individual locations with a grand enough scale to enable some Indiana Jones-style set pieces.
Lambonius said:The idea of a total open-world Indy game is pretty ludicrous. Not only would it never happen in a million years, but it wouldn't work based on the sheer fact that the core of an Indy adventure is and must always be a tightly woven narrative that keeps the player (or audience) sucked into the story and itching to see what happens next. Open world games, by definition, do not allow for such tightly driven narratives, because the player can, at any time, break up the pacing of the story and go off and do god-knows-what. An Indy game made in this fashion simply would not feel like an Indiana Jones story. Sorry, but the man in the hat is not going to be riding the tales of Ezio Auditore or Niko or anything like that any time soon. Nor should he be.
The most appropriate current gaming formula for a great Indy tale would probably be the Uncharted formula, except with a heavier bend towards puzzle solving and fisticuffs as opposed to shoot-em-ups.
DiscoLad said:I could see it being a somewhat sandbox game.
Indiana Jones can pretty much only be go from A to B in a level and it I can't see it working as a complete open sandbox.
If there would be sandbox then I could see it at one point in the story where there are a couple of things to do in a certain location for a number of people.
Much like Rockstar games tend to do.
Just putting my thoughts in...
Rocket Surgeon said:I think it would be great to explore the markets of Peru as Indiana Jones. From a game design standpoint there is no reason you can't offer more side quests. Imagine getting to Machette Landing and having to wait to meet Satipo of Barranca. Check out the locals, who offer you side quests or try to sell you "antiques."
Maybe you can aquire bits, (or friends) to make the main A-B easier or collect enemies who complicate things...
Marshall College offers a paycheck and possibly expenses if you're inclined to open your mail, money does make things easier...maybe pick up a second gun for Belloq this time. Maybe you can sell some stuff to Marcus.
...they might want to keep their prostitutes though...
The Tingler said:I would love an Infernal Machine-type game full of exploration, but a full Red Dead Redemption open-world for Indy? Definitely not. It just would make no sense. I want to explore, but not to that degree. That would require one location, and Indy works best with multiple locations across the globe.
Rocket Surgeon said:I want to explore, as Indy, to that degree and more.
Montana Smith said:I like that.
Go anywhere. Do anything. Hitch a plane ride. Walk off into the jungle. Emerge at the edge of town. Anything's possible. But it'd have to be in first person, to really become part of the environment.