JuniorJones
TR.N Staff Member
tempus31
I've need done any animation before either, only know certain principles. I got involved because I'd like to see an Indy cartoon. It's a been a good learning curve.
It should be never, not need.
tempus31
I've need done any animation before either, only know certain principles. I got involved because I'd like to see an Indy cartoon. It's a been a good learning curve.
JuniorJones said:It should be never, not need.
Working on it right now, but as of tonight--not quite. I can tell you this much, New Orleans is in, Indy in the Gray fedora get-up for that, the shop is an amalgamation of the original list of suggestions: "Madame Magnolia's". Also, aerosleds, 3X bottle gag, china rooftops, wing walking, pit rappel & truck fight, and the riverboat/eels. these are all definitely in. I'm still rearranging this puzzle to get it all in. DEAD mummy, too.JuniorJones said:Have we a definative scene listing?
tempus31 said:That's not my typo!
tempus31 said:Hi all
I don't know if any of you are aware, but a team called cosgrove hall animated some missing doctor who episodes for the dvd release of 'the invasion'.
here's a link to check out their trailer.
http://www.youtube.com/watch?v=Q6W2o3CW0as
some of the backgrounds are actual photos and the animation sits very well with them included. they have also done whole stories with complete animation.
http://www.youtube.com/watch?v=sMO9C8ANu1E
I thought these links might be of some use for the animators and maybe give you some ideas on style, movement etc?
I quickly scanned this thread and wondered has anyone made a character sheet of indy in various poses, expressions etc etc?
I think it would be a good idea to get indy down 'on paper' so we can see the style and ideas of whats to come?
Damien
indyjones2131 said:IndysBrother:
1.) Could you tell me more about the 3X bottle gag and the truck fight?
2.) How did we decide Indy would defeat the goon on the riverboat? Will Indy use his head in this scene or the oar?
3.) I didn't see the Carpathian Mountain trap scene listed. Are we still going with this?
4.) If we need more scenes let me know.
Indy's brother said:I'm currently listening to MJ's score for the millionth time and placing scenes, trying to get everything in, keep the pace correct, and have it all loosely sync with the music. Once I have that done, I'll have your answers. I'll post the outline for any last minute tweaks per Stoo then write a proper treatment.
Indy's brother said:4) If I end up with any spots for more things, I'll yell for help.
muttjones said:As promised as soon as i get home from school friday i'll get to work on the proper edit of the score. it will be no longer or shorter just the cuts will be smoother
Have you put in any awe shots? A quick pan up shot of Indy looking over a cliff into a chasm filled with the remnants of an ancient city could be cool.
HJJNR said:That would be cool, if anyone wants me to do that backdrop I'll do it. Give me specifics...
Indy's brother said:1) Bottle gag.
Truck fight.
2) I know you're really going to bat for the latch thing, but don't get too broken up over it if it doesn't make it. Indy's prone to getting out of things by picking up a random object to strike the deciding blow in a pinch: ROTLA raven bar, bottle of whiskey over the head. TOD mine tunnel, two empty buckets. KOTCS cemetary fight, shovel. Ant fight, a small log. It's not out of character for him. If we had only one other scene in this thing, I would say yes for sure, though. As I have previously said, I like it and would love to do it, but if it's inclusion (extra shots to make it work) makes the scene too long, it can't be there. No definite answer for you on it yet anyway.
3) The rolling pins of death trap, it's still jockeying for position. It's not out, but it's not in yet, either. As I mentioned in my last post, I do not have a full scene list yet.
I'm currently listening to MJ's score for the millionth time and placing scenes, trying to get everything in, keep the pace correct, and have it all loosely sync with the music. Once I have that done, I'll have your answers. I'll post the outline for any last minute tweaks per Stoo then write a proper treatment.
4) If I end up with any spots for more things, I'll yell for help.
indyjones2131 said:I like the bottle gag, though I wonder if we have time to really have the pacing right for a good setup/payoff. Also, we need a good classic Indy "Aw damn" facial expression when the bottle shatters uselessly.
As for the truck thing, it plays a bit too close to Raiders and LC for my taste. Which would be fine if there was an ultimate payoff or twist to it. What is the purpose of this shot?
First off, I have to say how much I'm loving this! The addition of the sound effects is extremely cool and help bring this project one step closer to reality. However, I don't think we should see/hear the plane crash and was imagining it barely shaving the top of the "camera" just as the engine fills up the frame. Not knowing what happens to Ska's plane-in-peril creates a cliffhanger! Yes? No? (Idea: Make the plane's markings read OB-SKA)!Indy's brother said:Here's a listen (note: this can only be downloaded 10 times, apparently, so please--only project members) at some sound effects with my intro and muttjones' score. There are four musical prompts after the plane crash effect before the familiar theme kicks in. The first prompt is right at the crash...we'll let Stoo and Junior animate flames and debris for that 1& 1/2 seconds.
You and me both. I've been in computer hell the past 2 weeks.Indy's brother said:I know it's not much, really, but it will let you all know I haven't bailed on this project. I remain dedicated to this, but I'm a little more concerned with keeping the lights on and the family fed. F***ing stressful to say the least.
O.K. I know I said "smaller" but not THAT small! Thumbnail links are a good idea, though. I think I can speak for everybody by saying that your contributions are most welcome, HJ.HJJNR said:
They're coming along but not as fast as I'd like. Same as Indy's bro', it's been a very stressful time for me lately. I'm experiencing a number of technical difficulties with my new system and cannot access all the photo references I had collected into 1 file. I have tons of books as reference but the style guides are temporarily on the back burner. Sorry!JuniorJones said:Anymore progress on the style sheets. As I feel I've learnt most of what can be achieved with the animation programme I'm using. It seems a bit pointless doing animations without them. Just doubling the work.
To quote Bill Bixby as "David" Banner..."Mr. McGee, don't make me angry. You wouldn't like me when I'm angry." (JOKE!)JuniorJones said:Unfortunatley, I didn't expect the wrath of Stoo but then again a healthy crack of a whip doesn't hurt anyone.
You and indyjones2131/Lafitte Jr. were discussing this earlier and I just wanted to add that sometimes Indy survives a situation by sheer luck/chance/coincidence/fluke. Food for thought...Indy's Brother said:Indy's prone to getting out of things by picking up a random object to strike the deciding blow in a pinch: ROTLA raven bar, bottle of whiskey over the head. TOD mine tunnel, two empty buckets. KOTCS cemetary fight, shovel. Ant fight, a small log. It's not out of character for him.
I hope it's in because I've been preparing sketches for Ska!Indy's Brother said:3) The rolling pins of death trap, it's still jockeying for position. It's not out, but it's not in yet, either.
Your tomorrow is muttjones' yesterday. (Not really...but it sounds nice.)Indy's Brother said:Again, up till 2:45am, so no more until tomorrow.
It's a segue between Indy's flashlight and the truck's headlight. To get away from "Raiders", we could use his turquoise, '49 GMC pickup from "Mystery of the Blues".indyjones2131 said:As for the truck thing, it plays a bit too close to Raiders and LC for my taste. Which would be fine if there was an ultimate payoff or twist to it. What is the purpose of this shot?
I was going to the same thing but didn't want to come across as too nit-picky. Your images are great, HJJNR, but if you could go a bit more cartoony they would be perfect. JuniorJones & I are aiming for a Filmation aesthetic, so, PREFERABLY, some black line work in & around objects will help achieve that look. Some deep, background objects should be rendered as washes of one solid, colour. I only ask this because, I'll be doing some backgrounds, too, and wish to maintain some consistency. I can do your style (you're using a WACOM tablet, yes?) but the desire is to have this thing look like it was made in 1982 (At least, I think so...). If you don't have the time/whatnot, don't worry about it. Your stuff looks decent and that's the important thing.muttjones to HJJNR said:Also your style is quite paint like but I wonder if you would be able to give it a more cartoon look with harsher edges.
Stoo said:First off, I have to say how much I'm loving this! The addition of the sound effects is extremely cool and help bring this project one step closer to reality. However, I don't think we should see/hear the plane crash and was imagining it barely shaving the top of the "camera" just as the engine fills up the frame. Not knowing what happens to Ska's plane-in-peril creates a cliffhanger! Yes? No? (Idea: Make the plane's markings read OB-SKA)!
Nice find on the raven's caw! Very cool to hear and perfect for the mock-ups but, ultimately, the sound effects should be isolated on their own as seperate tracks for editing purposes and not fixed to the soundtrack itself. Wiggle room will be required. (Also, if there could be a pause of silence between the opening trumpet notes and the rest of the music that would be perfect. I really think there should be a few seconds of just the plane's engine before the soundtrack continues as this is the only scene where the animation will dictate the timing of the music. It's our big, opening shot and, IMO, shouldn't feel rushed. The gap can always be shortened/lengthened later accordingly.)
Stoo said:(Idea: Make the plane's markings read OB-SKA)!