as the original indy game had only a small memory than the high powerded games of today,i was hoping someone out there may know someof the hidden eggs and mysteries the creator howard scott warshaw put in it.many thanks
I recently played Raiders of the Lost Ark on it. Primative and pathetic by todays standards true, but pop in an old Flock of Seagulls cassette while you're playing it and you have a veritable time machine!
This game rocks! It's rather difficult at times, but it was loads of fun.... parachuting into the tree was very aggrivating if I remember correctly.... I've never beat the game though..only made it to the map room.
I will be interviewing Howard Scott Warshaw, the Programmer of Atari's Raiders Cart 12 hours from now and thought I would offer you guys a chance to submit questions...being the thoughtful group you are. He's colorful character who’s lunched with Spielberg and crew many times. So here's your chance, what can y'all come up with?
First of all, what does it mean to have worked on what was the 1st movie adapted video game? Was it more of a challenge to try to capture the film's scenes on such limited hardware? Were you a fan of the film/character before you worked on it?And....That's all I got. Hope these help.
Funny, first time we spoke that's the first thing he mentioned , the first game adaption of a movie...thanks Doc.
First of all, what does it mean to have worked on what was the 1st movie adapted video game? Was it more of a challenge to try to capture the film's scenes on such limited hardware?
Good question, as the Raiders cart seemed to be the start of pushing the 2600's capabilities.
On that note, I wonder if he felt any pressure, self-imposed or otherwise, to maybe lessen the challenge level of the game (i.e. "dumb it down") during the development process..as it was known for being a higher challenge than the usual 2600 fare at the time.
If nothing else, tell him "Thanks!" for making a great game which left me with some fun memories of playing it!
We talked about how Atari was a real life "Animal House" in the 80's, The Worlds Most Expensive Turkey, Rags to Riches...we touch on the Sprinkler Lobotomy and some other fun stuff...he's quite a character.
I just finished listening to the first interview on Indy-Cast #71...and it far exceeded my expectations. Great questions and answers....and Howard does indeed have some memorable stories, such as the life lesson learned from a free turkey. I really enjoyed his philosophy on creating an adventure game too.
Quality stuff guys. If you haven't checked it out, do so here.