At which stage the game might as well be linear, which was my original argument.Lonsome_Drifter said:I still hate the idea of an open-world Indy game, but if it were to happen (I know it will never), have the missions based on good deeds without the option of doing evil.
The only game I've seen to pull off some hard choices with an already established character is The Witcher. But then again, the crapsack fantasy world it takes place in kind of makes that possible. When the main character himself is sort of a magical mercenary and an antihero, and every character he runs across a random combination of a thief, cheater, philanderer and murderer it's pretty evident that every choice you face is more or less about determining the lesser of two evils.
While Indy's capable of doing some harsh things when he feels it's justified, he still a bit of too goody two-shoes to have a place in an open video game world. Which brings us to another thing that just strengthens my argument: if it was feasible to create an open-world game where your only option is to play a good-aligned character, somebody would have done that already.
Hmm... now that I think of it, Assassin's Creed kind of counts. But even that allows players to go stabhappy among innocent bystanders should they so choose. But if we consider what the guy does for a living, it's kind of hard not to leave the option there.