chr0n0naut
New member
Ok so I've played and finished SoK on the Wii. I didn't think the Wii controls were that difficult to do but every review I see or read goes on and on about how difficult and unresponsive the motion controls are.
I'm not sure how others actually use the Wii controls, but if you hold the Wii remote and actaully move it as the tutorial says it works!
I'm unfamiliar with how Wii technology actually functions but as I understand it, the Wii remote will register movement based on relative positioning. The remote doesn't know that you're holding it by your waist to start with.
This principle isn't rocket science and with a little bit of thinking you shouldn't have any problems.
Does anyone agree with me on this?
I'm not claiming all of the game controls are flawless (the swinging piano and end motorbike chase where just terrible uses of the wii remote), but these constant claims of a non-responsive combat system are just exaggerated.
You don't need to have PhD in Archaelogy to work the remote (but I'm sure it wouldn't hurt ).
I'm not sure how others actually use the Wii controls, but if you hold the Wii remote and actaully move it as the tutorial says it works!
I'm unfamiliar with how Wii technology actually functions but as I understand it, the Wii remote will register movement based on relative positioning. The remote doesn't know that you're holding it by your waist to start with.
- Lets say you swing the Wii remote forward (and slightly downwards) to make Indy jab.
- But you don't move the Wii remote back your starting position soon enough and Indy completes the jab.
- Since the Wii responds to relative (and not absolute) positioning, when you do move the Wii remote back to your starting position it registers the motion as an upwards movement and Indy uppercuts (not what you wanted).
- Then when you try and swing the Wii remote again to punch it doesn't respond as Indy is still doing the uppercut move (again not what you wanted).
- This can thus snowball and create frustration.
- However, this is perfectly within the rules of how the Wii remote works. The Wii remote doesn't know where your original position was. And if you could interrupt Indy in the middle of one of his moves there would be choppy and inconsistent animation.
This principle isn't rocket science and with a little bit of thinking you shouldn't have any problems.
Does anyone agree with me on this?
I'm not claiming all of the game controls are flawless (the swinging piano and end motorbike chase where just terrible uses of the wii remote), but these constant claims of a non-responsive combat system are just exaggerated.
You don't need to have PhD in Archaelogy to work the remote (but I'm sure it wouldn't hurt ).