Udvarnoky said:
We have the unique advantage of being able to read Koepp's script online...
You know, I always forget that we actually have that script at our disposal. I've simply gotten into the habit of assuming that the script we have is one of those, like the published Last Crusade script that is available, that follows what was on the screen to the letter. Obviously, that advantage is quite an advantage indeed.
Udvarnoky said:
...and for my money all of the movie's fundamental problems are right there in the screenplay, even if there are some lines of dialog in there we woud have preferred to have seen made the leap to the screen. It's just a bad screenplay, possibly because Koepp's hands were too tied (his main job seems to have been to stitch together parts of previous drafts), possibly because he just wasn't the right writer.
Certainly there's a lot to this. We've been chatting before about the failure to define what the crystal skull actually does, with Koepp instead just letting it do whatever he needs it too. Montana's talked about Indy's lack of free will in the plot, and there's a lot of that too, because it's not merely the skull that serves as a plot coupon at various points, but also Oxley's prior research and Mac's third act betrayals. There is no big moment on the level of threatening to blow up the ark, or cutting the bridge, or the stellar three trials/choosing the Grail/"Let it go" sequence in Last Crusade. Indy just doesn't have enough - or much of anything, really - to do once they go over that cliff and those waterfalls. For all the good bits that Koepp had in his script, nothing in it would fix that problem.
Still, I'd argue that, in general and for the most part, the scripting and the plot is rather good up until it goes off the cliff. While I have my problems with a lot of the Marion material, the campground sequence is excellent, and the jungle chase problems aren't macro problems.
Udvarnoky said:
The blame is still Spielberg's because he's the one who commissioned and signed off on the screenplay, but from a directorial standpoint I think his main failing was not finding a way to wring some kind of energy out of the bad material, which he has been able to do in the past. (See: Previous Spielberg films written by Koepp.) The prairie dogs and monkeys don't even register a blip on my radar by comparison.
I'd argue that the prairie dogs and monkeys are an element in his failed energy, however, as they exemplify the rather lackluster approach to tension in the film. Doom Town and the fridge was a killer sequence; so was the ants. There's some superb stuff in the film that can be attributed largely to Spielberg. And, yes, some of these nitpicky elements can be attributed to Koepp, who originally had Indy saying "What are you looking at?" to a prairie dog upon emerging from the fridge. On the other hand, Spielberg's prairie dog reaction shot to the rocket sled replaces Koepp's Army MP who's going to call the colonel. One one hand, Koepp wrote the monkeys in in the first place, but on the other, Spielberg is the one who tacked some added action onto Koepp's straightforward: "Spalko, enraged, grabs a monkey and hurls it off the cliff in frustration." Generally though, "prairie dogs and monkeys" is a stand-in for a number of other concepts, like crotch shots and rubber trees and other moments where the action might have been more compelling in some fashion, like the missing bloody switchblade moment in the graveyard.