Well folks...I'm on the last level. So far this has been quite an experience. I'll sum it up once I'm completely finished.
How many of you go treasure hunting in this game? For the most part I try to run around and explore as much as possible. I found that some levels just give the treasures away while others really hide them well. At average, I'd say I collect 6 or 7 of the treasures without putting much effort into looking. I believe I have only found all the treasures in 1 of the levels.
Since I've re-installed the game and picked up from where I left off with the saved games (which I didn't delete), the game hasn't gone to the fatal black screen. However, it still does crash. In some areas, such as in the Russian ship chapter (which is where I am at the moment) the crashes are frequent. Sometimes it's firing a particular weapon that will cause it, other times I don't know what it is.
I save frequently as a precaution, and have Windows Media Player running in the background. I've made it a challenge to get to the end of the game, though I'm not really enjoying it that much. I'm just not into this genre as much as I was back in the early Tomb Raider days.
Consequently I'm not bothering with searching for all the treasure, if I'm getting low on health I just type in the health cheat (me bad!)
I am sort of stuck on the last level...I think there is a glitch with my N64 game. At first I thought I was doing something wrong or missing something...but something that is suppose to be there is totally not there.
It's the 2nd battle with Marduck when he's just flying around shooting at you as you collect the 3 Solomon gems...I got the final gem and I'm suppose to "swim" down to the ground floor...but the area where I'm suppose to "swim" down is just nothing to "swim" down...it's just a free fall.
I've been reading all the guides online and they all lead me to this one area and it seems that I'm doing everything right, but I'm completely stuck. I'm wondering if I should start the entire level over again? I would have been done with this last night if it weren't for this part.
I am sort of stuck on the last level...I think there is a glitch with my N64 game. At first I thought I was doing something wrong or missing something...but something that is suppose to be there is totally not there.
It's the 2nd battle with Marduck when he's just flying around shooting at you as you collect the 3 Solomon gems...I got the final gem and I'm suppose to "swim" down to the ground floor...but the area where I'm suppose to "swim" down is just nothing to "swim" down...it's just a free fall.
I've been reading all the guides online and they all lead me to this one area and it seems that I'm doing everything right, but I'm completely stuck. I'm wondering if I should start the entire level over again? I would have been done with this last night if it weren't for this part.
There was an odd problem when I installed patch 1.2 and picked up the saved game where I'd left off. There was a key in the Tibetan temple that was there, but Indy just wouldn't pick it up. I Googled for an answer and found out I had to complete the last chapter again, so that patch 1.2 could take effect. Maybe something similar is happening to you.
There was an odd problem when I installed patch 1.2 and picked up the saved game where I'd left off. There was a key in the Tibetan temple that was there, but Indy just wouldn't pick it up. I Googled for an answer and found out I had to complete the last chapter again, so that patch 1.2 could take effect. Maybe something similar is happening to you.
Yeah this is for the N64 game. I will try to play the level over to see if it fixes itself, but so far, I haven't found anybody with a similar problem. And since it isn't on the PC, I can't patch it.
I can't believe I hit this snag so late into the game.
It's the 2nd battle with Marduck when he's just flying around shooting at you as you collect the 3 Solomon gems...I got the final gem and I'm suppose to "swim" down to the ground floor...but the area where I'm suppose to "swim" down is just nothing to "swim" down...it's just a free fall.
Oh, I remember this part. I had the exact same problem. The only way I could get past it is to start the level over.
There's a downside, though, Stoo. It wasn't designed for XP and as such it's incredibly buggy. At any moment you never know if it's going to freeze, or worse go to a black screen that that you can't Alt-Ctrl-Del out of. The only escape was to restart the computer, after which Windows politely tells you that that it's recovered from a serious error. The restart that Windows was doing was a restore to an earlier point, which was apparent as I'd recently deleted my cookies and had been typing my passwords into various sites. After the restarts these sites were still asking for my password.
The bug got so frequent that I un-installed the game. Some of the simple freezes could be overcome by using a cheat, but not the black screen ones.
When it first came out, I believe I played it on Windows 98. Later I "think" I played it on my Windows XP Pro machine using the "compatibility mode".
I remember that when I installed the patch, it said you couldn't use your old save files from the unpatched version.
You might need to start over.
When it first came out, I believe I played it on Windows 98. Later I "think" I played it on my Windows XP Pro machine using the "compatibility mode".
I remember that when I installed the patch, it said you couldn't use your old save files from the unpatched version.
You might need to start over.
With me, after the install I only needed to complete the previous level. That was simple as I'd been making new saves at regular intervals, and could just go back to near the end of the last chapter and walk to the end.
After that the only problems were crashes that could be escaped from with ALT-CTRL-DEL. Before the patch the crashes were impossible to recover from without restarting the PC. I've left the game with Indy on the deck of the Russian ship, as I'm still finding the frustration greater than the enjoyment!
I didn't notice a "compatibility mode" in the options.
Right click the game's icon or program .exe, then click Properties, then click on the Compatibility tab.
Thanks, for that. I remember seeing that tab now, but have never had cause to click on it before.
Any help with smoothing out the annoying glitches is more than welcome. The main frustration is not knowing how long you'll be playing before the game crashes and you have to start again from your last save.
After finding that glitch within the N64 game, I had to replay the entire level and hope that it didn't happen again. I was really happy that it didn't.
That final level was really bizarre. Made me appreciate KOTCS's ending a little more.
Does the N64 version of this game have the ability to access the BONUS LEVEL. I've seen online that you must purchase a map, but I don't remember seeing one in the trading post.
N64 does haves the Return to Peru bonus level. As to earn it regulatory I have no idea. I was so fed up with the game I used a cheat code. There's a pretty bad glitch in Peru too.
N64 does haves the Return to Peru bonus level. As to earn it regulatory I have no idea. I was so fed up with the game I used a cheat code. There's a pretty bad glitch in Peru too.
Thanks Doc! I think some sites said you must have an IQ score of 1500? I believe I have that, but I still do not see the level showing up. I will have to double check my score.
On a side note...
Did anyone feel this game didn't add anything to Sophia Hapgood?
I felt she was very under utilized and was expecting more out of her role.
Thanks Doc! I think some sites said you must have an IQ score of 1500? I believe I have that, but I still do not see the level showing up. I will have to double check my score.
On a side note...
Did anyone feel this game didn't add anything to Sophia Hapgood?
I felt she was very under utilized and was expecting more out of her role.
Well, I've just started Nub's Tomb and there hasn't really been much of Sophia yet. She appears and disappears.
Funny thing is that while the Compatibility button didn't work (the game wouldn't open at all using either '95 or '98 compatibility), I haven't had a single crash since finishing the Russian ship level.
The mine carts were fun, especially the first time I played the level and let the cart run around the track on its own (I didn't realize the game had actually started, and thought I was watching a long cut-scene). I laughed out loud when Indy cracked his head on the first overhead pipe.
Then I realized the game had started and I should have ducked!
Running over the Russians was fun, too. Trying to time the cart's speed with their walking across the line.
Yes, she's barely in the entire game. I was a little disappointed and a little disappointed about her current career choice. It doesn't seem so Sophia.
The mine carts were definitely fun! A nice little tribute to Temple of Doom.
I must say that level was driving me nuts until I performed one simple move that allowed me to progress to the end.
The only thing I was a little tired of was the repetitive spider enemies. Nice tribute to raiders but geeeeeeeeeeeez! It was so nice to see a scorpion thrown in their every now and again.
I didn't realize until towards the end of the game that you could actually whip them... I didn't think you could whip any enemy in this game.
Btw...I only have 1200 IQ points...that's why "Back to Peru" did not show up after I beat the game. I'm just glad it wasn't another glitch.
Yes, she's barely in the entire game. I was a little disappointed and a little disappointed about her current career choice. It doesn't seem so Sophia.
Barwood once said in an interview that he brought Sophia on board as a plot device, to have Indy gain a certain level of trust in the CIA.
Didn't play the game yet. I'm still waiting for my N64 version to arrive here, should be any day now. I'm looking forward to it a lot and hope it holds up to the impressions I've read so far.
Barwood once said in an interview that he brought Sophia on board as a plot device, to have Indy gain a certain level of trust in the CIA.
Didn't play the game yet. I'm still waiting for my N64 version to arrive here, should be any day now. I'm looking forward to it a lot and hope it holds up to the impressions I've read so far.
Definitely give us your impression. Now that I have just finished it for the first time, I'm excited to hear what new players think of it.
I'm not sure which I like better, this or Emperor's Tomb.
The only thing I was a little tired of was the repetitive spider enemies. Nice tribute to raiders but geeeeeeeeeeeez! It was so nice to see a scorpion thrown in their every now and again.
I found that using the sub-machinegun on them was fun as it reminded me of Andy Serkis' Lumpy in Peter Jackson's King Kong, firing his smg at the flies. Overkill here we come!
Quote:
Originally Posted by RaideroftheArk
I didn't realize until towards the end of the game that you could actually whip them... I didn't think you could whip any enemy in this game.
I didn't know you could whip the creepy crawlies either. I knew you could whip the guns out of the Russian's hands, but that proved pretty pointless, as they would advance to punch Indy's lights out, so you'd have to swap to a firearm to despatch them anyway.
Quote:
Originally Posted by RaideroftheArk
Btw...I only have 1200 IQ points...that's why "Back to Peru" did not show up after I beat the game. I'm just glad it wasn't another glitch.
So there's an extra level if you have enough IQ points?
I found that using the sub-machinegun on them was fun as it reminded me of Andy Serkis' Lumpy in Peter Jackson's King Kong, firing his smg at the flies. Overkill here we come!
Ha! Never thought of that. I did run around and use the shotgun on them when I became really frustrated and just wanted to get through the level.
Quote:
Originally Posted by Montana Smith
I didn't know you could whip the creepy crawlies either. I knew you could whip the guns out of the Russian's hands, but that proved pretty pointless, as they would advance to punch Indy's lights out, so you'd have to swap to a firearm to despatch them anyway.
I never tried to whip the guns out of the Russians hands. I suppose I could have saved a lot of ammo this way.
Quote:
Originally Posted by Montana Smith
So there's an extra level if you have enough IQ points?
Apparently in the N64 version you need 1500 IQ points to get the "Back to Peru" stage.
Apparently in the N64 version you need 1500 IQ points to get the "Back to Peru" stage.
I just noticed at the end of the PC walkthrough I have that there is a "Return to Peru" level, but no mention as to whether you need a certain number of IQ points.
I'm now on the "Infernal Machine" level and haven't had a game crash since the Russian ship, and I'm not even running Windows Media Player in the background any more. That feeling of security does make the game more enjoyable, and I have no idea why all the bugs and glitches suddenly disappeared.
I just noticed at the end of the PC walkthrough I have that there is a "Return to Peru" level, but no mention as to whether you need a certain number of IQ points.
I'm now on the "Infernal Machine" level and haven't had a game crash since the Russian ship, and I'm not even running Windows Media Player in the background any more. That feeling of security does make the game more enjoyable, and I have no idea why all the bugs and glitches suddenly disappeared.
The PC version may require you to purchase a map from Indy's trading post to access Return to Peru.
The walkthrough I looked at had the level present, but no indication on how to get to it.
I couldn't believe how buggy the N64 version was. I remember firing my pistol by accident at a wall that you need to use the machete and bam...game froze, screen went completely fuzzy like static.
The PC version may require you to purchase a map from Indy's trading post to access Return to Peru.
The walkthrough I looked at had the level present, but no indication on how to get to it.
I couldn't believe how buggy the N64 version was. I remember firing my pistol by accident at a wall that you need to use the machete and bam...game froze, screen went completely fuzzy like static.
A few bugs returned in "The Infernal Machine" level - a couple of actual crashes from firing either rocket launcher or SMG. Then a silly one where Indy would refuse to put his gun or whip away, as soon as he'd stowed the weapon he would immediately draw it again, so he couldn't pick up any objects. The "Fixme" cheat cured that.
I just got to the "Aetherium". Arghhhh! What a horrible looking level. I was swimming around aimlessly, managed to find something in a crawl space, but have no idea where I'm supposed to be going, even with the walkthrough!
A few bugs returned in "The Infernal Machine" level - a couple of actual crashes from firing either rocket launcher or SMG. Then a silly one where Indy would refuse to put his gun or whip away, as soon as he'd stowed the weapon he would immediately draw it again, so he couldn't pick up any objects. The "Fixme" cheat cured that.
I just got to the "Aetherium". Arghhhh! What a horrible looking level. I was swimming around aimlessly, managed to find something in a crawl space, but have no idea where I'm supposed to be going, even with the walkthrough!
I can give you help if you need it...I bumbled through this level as well. It was the worst level of the entire game, or at least I felt. If you read my posts above you will see that I ran into a glitch that caused me to have to replay the entire level.
I can give you help if you need it...I bumbled through this level as well. It was the worst level of the entire game, or at least I felt. If you read my posts above you will see that I ran into a glitch that caused me to have to replay the entire level.
Thanks. I'll give it another go later and see if I can make some sense out of it. "Bumbling" is a very apt description of what I was doing. If I get stuck, I'll be back!
On the PC version the 'Return To Peru' level just plays after you finish The Aetherium, but you won't get any money from the many treasures or the big Idol at the end.
It's easily the best and most Indy-like of the levels, and the finale is just epic. There's even a secret Close Encounters of the Third Kind room.
The Aetherium though is just incredibly frustrating if you don't know where to go or what to do, and you won't first time. Get lots of advice and guides.
Just make sure on the last trading post that you stock up with lots and lots of health, as the battle with Marduk is just plain unfair. It's easy to defeat as long as you have plenty of kits, but there are plenty of moments where you just can't avoid his hits.