There was an interesting subject raised over in the Indy V is in China??? thread. To whit:
I think it's a fascinating question. To what extent do we as an audience seem to require an Indy who is going all over the place on his adventures. Let's do some tallying.
Raiders: Peru-American Northeast-Nepal-Egypt-Mediterranean Island-DC
Temple: Shanghai-India
Crusade: American Southwest-Atlantic Ocean-American Northeast-Venice-Austria-Germany-Somewhere in Southeastern Europe-Hatay(Turkey)
Kingdom: American Southwest-American Northeast-Peru-Brazil
So that's 6 locales for Raiders, 2 for Temple, 8 for Crusade, and 4 for Kingdom. (And, please, disagree with me on these numbers, if you like; that's part of the fun.)
Now let's look at the major games.
Fate of Atlantis: American Northeast-Iceland-Tikal-Azores-Algeria-Monte Carlo-Crete-Thera-Atlantis
Desktop Adventures: The American/Mexican Southwest
Infernal Machine: American Southwest-Iraq-Kazakhstan-Philippines-Mexico-Atlantic Ocean-Sudan-Iraq/Aetherium (I'm excluding the bonus level)
Emperor's Tomb: Ceylon-American Northeast-Prague-Istanbul-China
Staff of Kings: Sudan-San Francisco-Panama-Istanbul-Nepal (Are these really the only places it goes to? I need to finish that game)
So that's 9 for Fate of Atlantis, 1 for Desktop Adventures, 8 for Infernal Machine, 5 for Emperor's Tomb, and (apparently) 5 for Staff of Kings.
We can bring the novels into this later, and maybe even the comics.
If we take my numbers as having any level of accuracy - let's say they do for now - the average number of locales in the films is 5. (Obviously, the big complicating factor here is my counting Austria and Germany as separate places, plus the five minutes or so spent in an unknown European nation during the chase sequence.)
For the games, the average is 5.6 locales. If we omit Desktop Adventures, it's 6.75.
The average of both, even if it might be silly to compare the two, is 5.33. Omitting Desktop Adventures, it's 5.875.
Now, a few things. The globe-trotting tendency is possibly easiest to look at in the games. Fate of Atlantis is the best of the bunch, and yet it had the most locales. Still, the graphic adventure is a different form than what we get in the latter three games; the Azores only has one screen worth of material, while Tikal and Iceland have just two each.
Infernal Machine, I would argue, is a considerably stronger game than Emperor's Tomb, especially in terms of its story. It creates actual reasons for Indy to go off to each new locale in the game, and actually offers some unusual choices. Frankly, until typing it out, I didn't realize how esoteric some of the choices are, in light of the fact that the two games after it both see fit to take us to Istanbul. (Istanbul is great, but come up with something else next time.) More than the choices of places, though, it's that the traditional video game plotting of "collecting these things!" actually works in this context, as each environ and each machine part is treated differently enough and with enough depth that it doesn't seem half-done.
Emperor's Tomb, on the other hand, even though more than half of it takes place in China (albeit all over China), feels much more guilty of just sending Indiana Jones to whatever place it feels like and putting a plot coupon there. We <I>never</I> receive any reason why there are parts of the Heart of the Dragon in Ceylon, Prague, and Istanbul, and as a result, these sections of the game, despite being rather strong as far as the gameplay is concerned, have no real reason for being. I haven't finished Staff of Kings, so I'll leave it to others to comment on it.
Perhaps the biggest lesson on the table is that they don't need to be globe-trotting adventures. The first two films use their primary locales - Egypt and India - both thoroughly and well. Even Emperor's Tomb does some nice, sustained work on China, despite its total botching of the tomb itself.
And, of course, there are the things that are concealed when we begin counting, such as the fact that the entire latter two-thirds of Fate of Atlantis is in the Mediterranean, and that the majority of Last Crusade is in Europe, no broader an area than Emperor's Tomb covers in its China.
Finally: can we please drop the American Southwest? With four entries, it is the most common locale on the list after the Northeast.
Sakis said:I don't mind Indy V taking place in China as long as it is not confined only there. I'm much into a story that spreads around the globe like Last Crusade did.
Le Saboteur said:Where did this misconception begin? Was it the books? The video games? Somebody somewhere started to string together locales that have zero historical relation and this idea that every Indy adventure spans the globe stuck.
Just because Santa Fe!, Lagos!, Bucharest!, Kuala Lumpur! sounds cool, they bear no relation to each other. Any story you hang onto that framework is already contrived and ill-fitting. If the story centers around Chinese history or a Chinese artifact, then the locale is going to need to be fixed to Southeast Asia.
I think it's a fascinating question. To what extent do we as an audience seem to require an Indy who is going all over the place on his adventures. Let's do some tallying.
Raiders: Peru-American Northeast-Nepal-Egypt-Mediterranean Island-DC
Temple: Shanghai-India
Crusade: American Southwest-Atlantic Ocean-American Northeast-Venice-Austria-Germany-Somewhere in Southeastern Europe-Hatay(Turkey)
Kingdom: American Southwest-American Northeast-Peru-Brazil
So that's 6 locales for Raiders, 2 for Temple, 8 for Crusade, and 4 for Kingdom. (And, please, disagree with me on these numbers, if you like; that's part of the fun.)
Now let's look at the major games.
Fate of Atlantis: American Northeast-Iceland-Tikal-Azores-Algeria-Monte Carlo-Crete-Thera-Atlantis
Desktop Adventures: The American/Mexican Southwest
Infernal Machine: American Southwest-Iraq-Kazakhstan-Philippines-Mexico-Atlantic Ocean-Sudan-Iraq/Aetherium (I'm excluding the bonus level)
Emperor's Tomb: Ceylon-American Northeast-Prague-Istanbul-China
Staff of Kings: Sudan-San Francisco-Panama-Istanbul-Nepal (Are these really the only places it goes to? I need to finish that game)
So that's 9 for Fate of Atlantis, 1 for Desktop Adventures, 8 for Infernal Machine, 5 for Emperor's Tomb, and (apparently) 5 for Staff of Kings.
We can bring the novels into this later, and maybe even the comics.
If we take my numbers as having any level of accuracy - let's say they do for now - the average number of locales in the films is 5. (Obviously, the big complicating factor here is my counting Austria and Germany as separate places, plus the five minutes or so spent in an unknown European nation during the chase sequence.)
For the games, the average is 5.6 locales. If we omit Desktop Adventures, it's 6.75.
The average of both, even if it might be silly to compare the two, is 5.33. Omitting Desktop Adventures, it's 5.875.
Now, a few things. The globe-trotting tendency is possibly easiest to look at in the games. Fate of Atlantis is the best of the bunch, and yet it had the most locales. Still, the graphic adventure is a different form than what we get in the latter three games; the Azores only has one screen worth of material, while Tikal and Iceland have just two each.
Infernal Machine, I would argue, is a considerably stronger game than Emperor's Tomb, especially in terms of its story. It creates actual reasons for Indy to go off to each new locale in the game, and actually offers some unusual choices. Frankly, until typing it out, I didn't realize how esoteric some of the choices are, in light of the fact that the two games after it both see fit to take us to Istanbul. (Istanbul is great, but come up with something else next time.) More than the choices of places, though, it's that the traditional video game plotting of "collecting these things!" actually works in this context, as each environ and each machine part is treated differently enough and with enough depth that it doesn't seem half-done.
Emperor's Tomb, on the other hand, even though more than half of it takes place in China (albeit all over China), feels much more guilty of just sending Indiana Jones to whatever place it feels like and putting a plot coupon there. We <I>never</I> receive any reason why there are parts of the Heart of the Dragon in Ceylon, Prague, and Istanbul, and as a result, these sections of the game, despite being rather strong as far as the gameplay is concerned, have no real reason for being. I haven't finished Staff of Kings, so I'll leave it to others to comment on it.
Perhaps the biggest lesson on the table is that they don't need to be globe-trotting adventures. The first two films use their primary locales - Egypt and India - both thoroughly and well. Even Emperor's Tomb does some nice, sustained work on China, despite its total botching of the tomb itself.
And, of course, there are the things that are concealed when we begin counting, such as the fact that the entire latter two-thirds of Fate of Atlantis is in the Mediterranean, and that the majority of Last Crusade is in Europe, no broader an area than Emperor's Tomb covers in its China.
Finally: can we please drop the American Southwest? With four entries, it is the most common locale on the list after the Northeast.