I am sure this topic has been discussed many times but so what I will start it again. What do ya think is the best Indy game of all time? I would vote Emperor's Tomb because it had good Indy style action and it was just really fun. what about you guys?
Fate Of Atlantis didn't suit Indy as a point and click.
Infernal Machine was too Tomb Raider. Although it was better than tomb raider they could've made some changes.
I've only played a 3 level demo so far on ET, but i'm getting it on Xbox on sunday... and i thought the demo was fantastic, so the full game is gonna be amazing. It's original, fantastic graphics, packed full of action and THAT is indiana jones.. i don't think they'll make another to beat ET
I think that FoA is the most boring game I ever played, when all ya do is click some were and see if Indy can go there or do something with it you feel as if you have no control over him at all, that is just my opinion though, I would like to here more.
Originally posted by indydude I think that FoA is the most boring game I ever played, when all ya do is click some were and see if Indy can go there or do something with it you feel as if you have no control over him at all, that is just my opinion though, I would like to here more.
Most boring game? Haven't you ever played Infernal Machine?
Seriously though, there have been a number of weak Indy games, like Infernal Machine and the Temple of Doom action game, a couple of good Indy games, like the LC graphic adventure and Indy's Greatest Adventures side-scroller, and then the 2 generally-accepted contenders for the best Indy game, the old-war-horse Fate of Atlantis, and the new-up-and-comer Emperor's Tomb.
I personally prefer Fate of Atlantis, because in Emperor's Tomb, in my opinion, you don't have too much choice, just go around and do what you must do as you must do it, but in FoA there are choices, the 3 paths for example, and the options of whether to talk out a fight, kill a Nazi with some rock outcropping, or just have a fist fight. There's a choice, and I like having that choice.
I also like the characters...Miss Hapgood of course, but other stand-outs include that old curmudgeon Mr. Costa, Arnold the singing Nazi, dastardly Sternhart, and of course the two main villains, Kerner and Ubermann.
I think the story, definitely the best non-film plot, the dialogue, particularly the one-liners, and the variety of locales, not to mention the superior puzzles, make Fate of Atlantis the best Indy game.
I agree that fate of atlantis has a better story. All point and clicks have a good story because they're supposed to. Although with IM and ET, you are more free to roam around anywhere you like. There isn't a choice of different paths and stuff, but FOA was boring to play, with IM and ET, there is always something happening thats full of action.
I think hif you want a very good action adventure game, with different paths to take throughout the game, try broken sword 3. It's out in October. Now the first 2 were point and clicks, but the 3rd isn't. it's goona be the best game this year.
I like all of the Indiana Jones games, but ET definitely has the most Indy-inspired action and is the game that most emulates the Indy-movie experience (since the movies had a higher ratio of action)!
True, but in my opinion it has a weaker story than FOA and IM, though I think that the supernatural elements are a BIT much in IM near the end, but then, they are also a bit much in ET. The characters are also less interesting in ET imo, while I like the characters in FOA the most, I liked in IM that Volodnikov turned out not to be that big of a villain but Simon Turner did. And a couple of things that bothers me: Was Hal Barwood even involved in ET? And why isn't Doug Lee the voice of Indy?
It almost seems like Lucasarts wants to distance ET as far away from FOA and IM as possible.
FOA all the way for me. I found ET too repetitive and dull. One action sequence after another - where's the intelligence and wit?
But I think it comes down to what type of person you are. Which also comes down to what part of the Indy franchise attracts you.
Some watch Indiana Jones films for the action (no doubt those who prefer ET) and there's those of us who get a kick out of the story, settings and characters and ofcourse like a good brain teaser.
but if you watch the indy films, most of it is action... there aren't that many puzzles to be solved. only finding a hidden switch for a door or sommet.. but.. wouldn't it be good if that big death trap thing to find the holy grail.. (you know at the end of last crusade).. wouldn't it be fab if that was put into a game.. that'd take us a while wouldn't it..
The Fate of Atlantis is in my opinion the best Indy game.( i think it is one of the best games created until now.)
Attila put it very nicely. It is the story which makes the game so good. In IM and ET, you sometimes run around a map and donīt know really why. Itīs not like in FOA, where you know exactly why you are here and there. For example, that you know that you have to be faster that Sternhard to find that d*mn world-stone number two.(couldnīt find a better example right now).
In FOA the caracters are also much more defined as in any other Indy game. As Ford said, itīs not about the action, its about The Man.
And, of course, it has imo the best game music.
Maybe the keyword is atmosphere, but that is a very subjective thing, i think.
FoA stinks its just point and click we want action!
Yeah. Youīre probably right.
Stick with the good old graphic adventure Fate of Atlantis game...Indy doesn't come any better than that.
Aw. Whereīs that thumbs-up smilie when you need it?
Well you see, both games full under different Genres. Plus, both have their good and bad points.
To me, Emperor's Tomb captures the action and adventure of the series very well, despite being overloaded with jumping puzzles, the game has got the right feel to it. Plays out like a movie, save for one vital piece... the dialogue and story falters. You don't get things like, the feast, or traveling through the jungle, camping or general dialog (non-action) scenes. Stuff you see in movies to break up the action.
Now, take Fate of Atlantis. It has 3 paths, your 'intelligence' patch which ultimately delivers more complex puzzles, and a greater volume of them with limited action.
You have your 'team' path which mixes intelligence and using 2 people to get out of sticky situations.
Then you've got the 'action' path, this one putting you into a car chase, and more fighting scenes. Given, the fighting is limited in FoA, it is by no means inferior, you can still hit high, low and middle, and it takes some strategy. Given, you don't have the luxury of moving around or using the environment.
Now, overall, FoA delivers a far more complete movie experience at the expense of weaker action scenes. The dialog is there in spades, the globe trotting feel is solid, and the intelligence that makes Dr. Jones so great is really put to good use.
Given, the actual 'action' is lighter, it is by no means not there. in FoA you have numerous fist fights, working through the sub, rescuing Sofia, the car chase, baloon ride, stealing the submarine, diving for atlantis, exploring atlantis, riding the atlantean digger, the final atlantean chamber... all of these things that would be considered 'action scenes' in the movies tend to be slower and less intense in graphic adventures. But it is there.
In the long run though I feel FoA captures the movies better, and really gives you the most Indiana Jones possible. Now, by that I mean the archaelogist, adventurer, wisecracking explorer, Indiana Jones.
Not the two-fisted 'beat up nazis and run from boulders' Jones, while cool, is only a single PART of Indiana Jones.
I've played Infernal Machine. I guess the others came out before I really got into playing PC games. (And I've never gotten into the consoles at all.)
So, I have to say that between IM and ET, ET is definitely a better all around game. HOWEVER, it's one of the most frustrating games I've ever played, too. That's due to the unpredictable controls and the inability to do ingame saves.
When EF is good, it's REALLY good! When it's BAD, I can't stand it!
I've struggled with it so far up to the first Emperor's Tomb where Indy deals with some alternating wall crushers and then follows with the death defying moves in surrounding caverns. And I'm playing it in normal mode...not easy.
So, if I were to gauge my opinion solely on FUN, I had a lot more FUN with IM than I've had with ET.
Had ET had much more stable controls and at least 2-3 in level game save slots, I'd have to put this on the BRILLIANT level. As it stands, I'd have to give it a 7 of 10 rating....being generous.
Until ET the fans that preferred FOA were in the Majority not the minority, but i am waiting for the PS2 version of ET in the UK so i havent played it yet, but from what ive seen i wouldnt be surprised if i was converted when i do finally get to play it. The thing i liked about FOA the most was the storyline, it was one that deserved to be Indy 4 not a computer game.
Maybe there's a misconception. No one said that a game with the graphics from 1992 would sell like crazy. I think it wouldn't.
But with SVGA to SXGA resolution, the same style, a better interface and some improvements here and there, i think it would sell just fine. Take a look at "Runaway".