indyjones2131
New member
Thanks for the post.
Oh and PLEASE NO MORE LEGO INDY!
Oh and PLEASE NO MORE LEGO INDY!
Man, talk about avoiding a question.What happened with that current-gen Indiana Jones game that never launched, and how can you make sure that these kinds of things don't happen? What processes are you putting in place to make sure that everything works out with projects like that in the future?
DR: We still believe in the Indiana Jones franchise. We did Lego Indiana Jones 1, we just released Lego Indiana Jones 2, and we'll continue to invest in the Indiana Jones franchise.
To your question about processes, we are focused on a phased gate type of a process, where we understand a greater level of granularity as we go through the development phase, tying really closely in with publishing as well as finance, and looking at the financials as well as the game and the landscape of competition out there to make sure we're making correct decisions.
Rocket Surgeon said:I don't see why they won't just farm Indy out to a company that WANTS to make a game...
lao che & sons said:b/c george Lucas obviously is associated with Lucasart etc. (I'm sure you knew that) and sense Indiana Jones is his he doesn't just want to give it off. That's my guess. I think he should though. I think they need to give Indy 2 more movies then move the series onto a reboot for someone else to make an indy film, some new director
I don't see why they won't just farm Indy out to a company that WANTS to make a game...
The Tingler said:Not the reason at all, hence Star Wars going to every developer under the sun. Oh, and Lucas didn't direct any of the Indy films.
I think they are avoiding the question for a reason.Grizzlor said:Man, talk about avoiding a question.
Yeah, literally even...The Tingler said:and the main thing people and critics raved about in Staff of Kings was the inclusion of Fate of Atlantis - many reviewers even said it was worth buying for that game alone.
I think episodic distribution is by nature a big mistake. Even moreso for adventure games, where a contained narrative is one of the most important things for the player. Telltale Games even said that Tales of Monkey Island sold the most as a full season rather than individual parts. Now, the cliffhangers at the end of an episode would nicely pay homage to the original concept of the Indiana Jones movies, but I think that's too restrictive to build a good game around it. To create a really engrossing experience would instead require the following for me:The Tingler said:This is the same as SEGA doing a downloadable Sonic The Hedgehog 4 - give the fans exactly what they want, and with digital sales you only have to appeal to gamers. A digital, episodic Indy game in the style of Tales of Monkey Island (one story but with cliffhangers at the end of every episode) would be very, very successful, and I wouldn't be surprised if Telltale were doing it right now.
Prime Blue said:I think episodic distribution is by nature a big mistake. Even moreso for adventure games, where a contained narrative is one of the most important things for the player. Telltale Games even said that Tales of Monkey Island sold the most as a full season rather than individual parts.
Now, the cliffhangers at the end of an episode would nicely pay homage to the original concept of the Indiana Jones movies, but I think that's too restrictive to build a good game around it.
To create a really engrossing experience would instead require the following for me:
- a good MacGuffin, which at this point is very hard to find as almost all of the better ones have been used already
- no Nazis shoehorned into the story (a lot of the expanded universe stories suffer from this), either give a good reason for their presence or include some other villains
- development by LucasArts and/or Telltale Games, no outsourcing to some small companies, it just doesn't do the IP justice
Now, another Indiana Jones game by Hal Barwood (Finite Arts) would make me die a happy man, no matter if it was an action-adventure or a pure adventure. But I just can't imagine the company approaching him after all these years.
Jim Ward said in 2006 that LucasArts had much better ideas in store than their early adventure games and that they would return to their old franchises in 2015, after they had developed new IPs. So far, there's only Lucidity, taking away quite a bit of thunder from that statement. Luckily, they recently started making adventure games again with the remakes of the first two Monkey Island titles, and I think the first one turned out perfect.
I wouldn't mind having the Indiana Jones franchise rest for a few years, even. Just don't let it die so easily: It's a perfect fit for video games...if done right!
I still think it has more to do with customers wanting to buy complete games. After all, you never hear people crying "Boy, I wish this game was episodic!"The Tingler said:That's because it's a) cheaper, b) more encouraged with lots of bonuses, and c) makes sense because it's just one story really.
Yeah, but it's still essentially making the story fit around episodic distribution, when it should actually be the other way around. I just feel that, for Indiana Jones, it's easier and more natural to have a complete story created from the get-go.The Tingler said:Why exactly? Worked for TMI and Sam & Max. Works for Lost, Prison Break etc in storytelling terms. You just have to have an exciting twist at the end of the scene, and then... To Be Continued!! That would be brilliant.
Nothing spectacular there for me. I'd like something with a very expansive mythology that's deeply "rooted" in the real world. Atlantis still is the ne plus ultra when it comes to MacGuffins. There is so much material they were able to allude to, it's better than the Ark itself.The Tingler said:As for the first point about the MacGuffin, I thought the Staff of Kings/Moses was an absolutely perfect artifact, fit everything you could want in an Indy MacGuffin... and that had never been used before, except in a fan comic. Furthermore, just have a browse around this forum, there's some absolutely killer potential artifacts that I'd never heard of before. The Stone of Creation and The Emerald of Lucifer are my personal favourites.
Well, this interview with Dave Grossman makes it seem a bit as if Telltale Games approached LucasArts and Rodriguez gave it a try.The Tingler said:They approached Telltale didn't they?
I didn't play Mata Hari yet, mainly because I have other things in the pipe at the moment and because I want to play the English version. But from what I've heard so far, it's not very good.The Tingler said:And he and Noah Falstein wrote Mata Hari, a close-as-dammit-to-Indy adventure game recently, so they clearly like making adventure games still. Plus Hal Barwood, George Lucas and Steven Spielberg all went to film school together, so if George wanted his help I'm sure he'd get it. He wasn't just an employee, he is a close friend.
I'm not so sure about that. I think the market is smaller now, production costs are higher, and the franchise lost some polish over the years, partly due to the recent "junkification" (LEGO, Staff of Kings).The Tingler said:He is also smart enough to spot that an Indiana Jones adventure game with Telltale at the helm and Hal Barwood "overseeing" production would sell like crazy.
Are we? Like, a real promise? :/The Tingler said:Correct on the second point! But sod letting it rest, we're still promised a big properly-done Indy adventure!
Prime Blue said:I'm not so sure about that. I think the market is smaller now, production costs are higher, and the franchise lost some polish over the years, partly due to the recent "junkification" (LEGO, Staff of Kings).
They could also go fully retro and return to early 1990s 2D graphics, 320x200 resolution and such. Worked for Mega Man 9.IAdventurer01 said:If a Barwood/Telltale team up DID happen though, Telltale would need to change up their game. Their current visual style simply won't work, but I think it would give their technology a chance to flex it's muscle. Also, let's be honest here, an Indy game needs some sort of combat system, and the classic FOA combat system isn't quite going to cut it. I'm sure they could devise something short of a full blown 3rd person shooter, but it is something they would need to consider.
Personally, I don't think an idea gets better the twelth time it is used...Nurhachi1991 said:Put it in the 1930s. Put in Nazis. Put in a biblical object.
Prime Blue said:They could also go fully retro and return to early 1990s 2D graphics, 320x200 resolution and such. Worked for Mega Man 9.
Prime Blue said:Personally, I don't think an idea gets better the twelth time it is used...
Nurhachi1991 said:I dont see why its so ***** hard to make an Indy game.....
Look at the Uncharted series its pure perfection.
Lucas arts should just copy that formula make a 3d rendered Indy. Put it in the 1930s. Put in Nazis. Put in a biblical object.
Done best Indy game ever.
Nurhachi1991 said:I dont see why its so ***** hard to make an Indy game.....
Look at the Uncharted series its pure perfection.