The Tingler
New member
Dammit there were some long posts there! Right...
This is from Exodus 17 -
"8 Then Amalek came and fought with Israel at Rephidim. 9 So Moses said to Joshua, ?Choose for us men, and go out and fight with Amalek. Tomorrow I will stand on the top of the hill with the staff of God in my hand.? 10 So Joshua did as Moses told him, and fought with Amalek, while Moses, Aaron, and Hur went up to the top of the hill. 11 Whenever Moses held up his staff, Israel prevailed, and whenever he lowered his staff, Amalek prevailed."
And that picture... I can't actually remember where I found it! On some site about the Staff of Aaron I think.
I hope Indy doesn't get his hands on the Staff, but Tomb Raider's been doing it recently...
Heh, thanks, I run that site! I've been trying to keep everything up-to-date and readable.
As for lornconner... you're right, really.
Unfortunately I'd say every company goes through severely ham-fisted corporate phases (I really hope Pixar don't) where unimaginative uncreative money men are in charge, but it ends eventually. Activision's in one now, but look at EA, who now have lots of genuinely interesting and original titles.
The Prequel years were terrible, but after that LucasArts made right decisions, like only entrusting their licenses to people who knew what they were doing in that genre. Bioware to do an RPG, Raven to do a FPS/3rd-person-swordplay game, ex-Westwood guys to do an RTS, The Collective to do an action/adventure with heavy emphasis on melee combat...
Then they started to screw things up again. Knights of the Old Republic 2 and Armed & Dangerous were rushed out for an Xmas release. Several promising sequels were cancelled. Employees were fired en masse.
Then new employees were hired, and LucasArts seemed on track again. Two major internal releases - a major Star Wars game and the next Indy game - would be backed up by a few interesting releases like Lego Star Wars & Indy games and original titles like Fracture. Everyone was happy.
Unfortunately they hadn't counted on the inexperience of their new teams, and found themselves having to teach these teams how to make games before they even started on the games.
At some point the now dissatisfied and impatient money-men took control again, forced out Jim Ward, and decided this internal development lark was too much trouble than it's worth. To compound it all, Fracture proved a terrible choice for them as poor review scores and glaring similarities to other much better games made it a failure.
I don't doubt that LucasArts will wake up and smell the roses again.
However, I find it interesting that the moment Darrell Rodriguez left EA the company stopped making shovelware and started creating decent games...
I hadn't considered the Amalek angle. It states in the bible that while man and Gods will may not align, especially with regards to conflicts - when the people of Israel dealt with attacks such as Amaleks "I am with you." That certainly sparks imaginations of further Wrath of God.
This is from Exodus 17 -
"8 Then Amalek came and fought with Israel at Rephidim. 9 So Moses said to Joshua, ?Choose for us men, and go out and fight with Amalek. Tomorrow I will stand on the top of the hill with the staff of God in my hand.? 10 So Joshua did as Moses told him, and fought with Amalek, while Moses, Aaron, and Hur went up to the top of the hill. 11 Whenever Moses held up his staff, Israel prevailed, and whenever he lowered his staff, Amalek prevailed."
And that picture... I can't actually remember where I found it! On some site about the Staff of Aaron I think.
I hope Indy doesn't get his hands on the Staff, but Tomb Raider's been doing it recently...
Insomniac said:http://www.indyjones.net/
This site holds a lot of news rumors and ideas that that surround the new game check it out!
Heh, thanks, I run that site! I've been trying to keep everything up-to-date and readable.
Not in Europe it's not! Besides, it's cheaper and better to buy the real thing!Technacly the PS3 is a PS2 with the backwards compatibility and what not.
As for lornconner... you're right, really.
Unfortunately I'd say every company goes through severely ham-fisted corporate phases (I really hope Pixar don't) where unimaginative uncreative money men are in charge, but it ends eventually. Activision's in one now, but look at EA, who now have lots of genuinely interesting and original titles.
The Prequel years were terrible, but after that LucasArts made right decisions, like only entrusting their licenses to people who knew what they were doing in that genre. Bioware to do an RPG, Raven to do a FPS/3rd-person-swordplay game, ex-Westwood guys to do an RTS, The Collective to do an action/adventure with heavy emphasis on melee combat...
Then they started to screw things up again. Knights of the Old Republic 2 and Armed & Dangerous were rushed out for an Xmas release. Several promising sequels were cancelled. Employees were fired en masse.
Then new employees were hired, and LucasArts seemed on track again. Two major internal releases - a major Star Wars game and the next Indy game - would be backed up by a few interesting releases like Lego Star Wars & Indy games and original titles like Fracture. Everyone was happy.
Unfortunately they hadn't counted on the inexperience of their new teams, and found themselves having to teach these teams how to make games before they even started on the games.
At some point the now dissatisfied and impatient money-men took control again, forced out Jim Ward, and decided this internal development lark was too much trouble than it's worth. To compound it all, Fracture proved a terrible choice for them as poor review scores and glaring similarities to other much better games made it a failure.
I don't doubt that LucasArts will wake up and smell the roses again.
However, I find it interesting that the moment Darrell Rodriguez left EA the company stopped making shovelware and started creating decent games...